diff --git a/Source/Engine/Core/Collections/Array.h b/Source/Engine/Core/Collections/Array.h
index e096992f8..3006d045e 100644
--- a/Source/Engine/Core/Collections/Array.h
+++ b/Source/Engine/Core/Collections/Array.h
@@ -25,7 +25,7 @@ private:
int32 _capacity;
AllocationData _allocation;
- FORCE_INLINE static void MoveToEmpty(AllocationData& to, AllocationData& from, int32 fromCount, int32 fromCapacity)
+ FORCE_INLINE static void MoveToEmpty(AllocationData& to, AllocationData& from, const int32 fromCount, const int32 fromCapacity)
{
if IF_CONSTEXPR (AllocationType::HasSwap)
to.Swap(from);
@@ -52,7 +52,7 @@ public:
/// Initializes a new instance of the class.
///
/// The initial capacity.
- explicit Array(int32 capacity)
+ explicit Array(const int32 capacity)
: _count(0)
, _capacity(capacity)
{
@@ -79,7 +79,7 @@ public:
///
/// The initial data.
/// The amount of items.
- Array(const T* data, int32 length)
+ Array(const T* data, const int32 length)
{
ASSERT(length >= 0);
_count = _capacity = length;
@@ -255,7 +255,7 @@ public:
///
/// The index.
/// true if is valid a index; otherwise, false.
- bool IsValidIndex(int32 index) const
+ bool IsValidIndex(const int32 index) const
{
return index < _count && index >= 0;
}
@@ -280,7 +280,7 @@ public:
/// Gets item at the given index.
///
/// The reference to the item.
- FORCE_INLINE T& At(int32 index)
+ FORCE_INLINE T& At(const int32 index)
{
ASSERT(index >= 0 && index < _count);
return _allocation.Get()[index];
@@ -290,7 +290,7 @@ public:
/// Gets item at the given index.
///
/// The reference to the item.
- FORCE_INLINE const T& At(int32 index) const
+ FORCE_INLINE const T& At(const int32 index) const
{
ASSERT(index >= 0 && index < _count);
return _allocation.Get()[index];
@@ -300,7 +300,7 @@ public:
/// Gets or sets the item at the given index.
///
/// The reference to the item.
- FORCE_INLINE T& operator[](int32 index)
+ FORCE_INLINE T& operator[](const int32 index)
{
ASSERT(index >= 0 && index < _count);
return _allocation.Get()[index];
@@ -310,7 +310,7 @@ public:
/// Gets the item at the given index.
///
/// The reference to the item.
- FORCE_INLINE const T& operator[](int32 index) const
+ FORCE_INLINE const T& operator[](const int32 index) const
{
ASSERT(index >= 0 && index < _count);
return _allocation.Get()[index];
@@ -406,7 +406,7 @@ public:
///
/// The new capacity.
/// True if preserve collection data when changing its size, otherwise collection after resize will be empty.
- void SetCapacity(const int32 capacity, bool preserveContents = true)
+ void SetCapacity(const int32 capacity, const bool preserveContents = true)
{
if (capacity == _capacity)
return;
@@ -422,7 +422,7 @@ public:
///
/// The new collection size.
/// True if preserve collection data when changing its size, otherwise collection after resize might not contain the previous data.
- void Resize(int32 size, bool preserveContents = true)
+ void Resize(const int32 size, const bool preserveContents = true)
{
if (_count > size)
{
@@ -441,7 +441,7 @@ public:
///
/// The minimum capacity.
/// True if preserve collection data when changing its size, otherwise collection after resize will be empty.
- void EnsureCapacity(int32 minCapacity, bool preserveContents = true)
+ void EnsureCapacity(const int32 minCapacity, const bool preserveContents = true)
{
if (_capacity < minCapacity)
{
@@ -466,7 +466,7 @@ public:
///
/// The data.
/// The amount of items.
- void Set(const T* data, int32 count)
+ void Set(const T* data, const int32 count)
{
EnsureCapacity(count, false);
Memory::DestructItems(_allocation.Get(), _count);
@@ -501,7 +501,7 @@ public:
///
/// The items to add.
/// The items count.
- void Add(const T* items, int32 count)
+ void Add(const T* items, const int32 count)
{
EnsureCapacity(_count + count);
Memory::ConstructItems(_allocation.Get() + _count, items, count);
@@ -532,7 +532,7 @@ public:
/// Adds the given amount of items to the collection.
///
/// The items count.
- FORCE_INLINE void AddDefault(int32 count = 1)
+ FORCE_INLINE void AddDefault(const int32 count = 1)
{
EnsureCapacity(_count + count);
Memory::ConstructItems(_allocation.Get() + _count, count);
@@ -543,7 +543,7 @@ public:
/// Adds the given amount of uninitialized items to the collection without calling the constructor.
///
/// The items count.
- FORCE_INLINE void AddUninitialized(int32 count = 1)
+ FORCE_INLINE void AddUninitialized(const int32 count = 1)
{
EnsureCapacity(_count + count);
_count += count;
@@ -568,7 +568,7 @@ public:
/// Warning! AddZeroed() will create items without calling the constructor and this is not appropriate for item types that require a constructor to function properly.
///
/// The number of new items to add.
- void AddZeroed(int32 count = 1)
+ void AddZeroed(const int32 count = 1)
{
EnsureCapacity(_count + count);
Platform::MemoryClear(_allocation.Get() + _count, count * sizeof(T));
@@ -580,7 +580,7 @@ public:
///
/// The zero-based index at which item should be inserted.
/// The item to be inserted by copying.
- void Insert(int32 index, const T& item)
+ void Insert(const int32 index, const T& item)
{
ASSERT(index >= 0 && index <= _count);
EnsureCapacity(_count + 1);
@@ -597,7 +597,7 @@ public:
///
/// The zero-based index at which item should be inserted.
/// The item to inserted by moving.
- void Insert(int32 index, T&& item)
+ void Insert(const int32 index, T&& item)
{
ASSERT(index >= 0 && index <= _count);
EnsureCapacity(_count + 1);
@@ -613,7 +613,7 @@ public:
/// Insert the given item at specified index with keeping items order.
///
/// The zero-based index at which item should be inserted.
- void Insert(int32 index)
+ void Insert(const int32 index)
{
ASSERT(index >= 0 && index <= _count);
EnsureCapacity(_count + 1);
@@ -954,7 +954,7 @@ public:
{
}
- Iterator(Array const* array, const int32 index)
+ Iterator(const Array* array, const int32 index)
: _array(const_cast(array))
, _index(index)
{
@@ -1084,7 +1084,7 @@ public:
};
template
-void* operator new(size_t size, Array& array)
+void* operator new(const size_t size, Array& array)
{
ASSERT(size == sizeof(T));
const int32 index = array.Count();
@@ -1093,7 +1093,7 @@ void* operator new(size_t size, Array& array)
}
template
-void* operator new(size_t size, Array& array, int32 index)
+void* operator new(const size_t size, Array& array, const int32 index)
{
ASSERT(size == sizeof(T));
array.Insert(index);
diff --git a/Source/Engine/Core/Collections/BitArray.h b/Source/Engine/Core/Collections/BitArray.h
index 70d51bac0..bc101f4ae 100644
--- a/Source/Engine/Core/Collections/BitArray.h
+++ b/Source/Engine/Core/Collections/BitArray.h
@@ -278,7 +278,7 @@ public:
///
/// The minimum capacity.
/// True if preserve collection data when changing its size, otherwise collection after resize will be empty.
- void EnsureCapacity(int32 minCapacity, const bool preserveContents = true)
+ void EnsureCapacity(const int32 minCapacity, const bool preserveContents = true)
{
if (_capacity < minCapacity)
{
diff --git a/Source/Engine/Core/Collections/Dictionary.h b/Source/Engine/Core/Collections/Dictionary.h
index 32f61a30c..2b1bb8916 100644
--- a/Source/Engine/Core/Collections/Dictionary.h
+++ b/Source/Engine/Core/Collections/Dictionary.h
@@ -110,7 +110,7 @@ private:
int32 _size = 0;
AllocationData _allocation;
- FORCE_INLINE static void MoveToEmpty(AllocationData& to, AllocationData& from, int32 fromSize)
+ FORCE_INLINE static void MoveToEmpty(AllocationData& to, AllocationData& from, const int32 fromSize)
{
if IF_CONSTEXPR (AllocationType::HasSwap)
to.Swap(from);
diff --git a/Source/Engine/Core/Collections/HashSet.h b/Source/Engine/Core/Collections/HashSet.h
index a5bf8ae3e..1974051e5 100644
--- a/Source/Engine/Core/Collections/HashSet.h
+++ b/Source/Engine/Core/Collections/HashSet.h
@@ -93,7 +93,7 @@ private:
int32 _size = 0;
AllocationData _allocation;
- FORCE_INLINE static void MoveToEmpty(AllocationData& to, AllocationData& from, int32 fromSize)
+ FORCE_INLINE static void MoveToEmpty(AllocationData& to, AllocationData& from, const int32 fromSize)
{
if IF_CONSTEXPR (AllocationType::HasSwap)
to.Swap(from);
@@ -252,7 +252,7 @@ public:
{
}
- Iterator(HashSet const* collection, const int32 index)
+ Iterator(const HashSet* collection, const int32 index)
: _collection(const_cast(collection))
, _index(index)
{
@@ -307,7 +307,7 @@ public:
return _index >= 0 && _index < _collection->_size;
}
- FORCE_INLINE bool operator !() const
+ FORCE_INLINE bool operator!() const
{
return !(bool)*this;
}
@@ -474,7 +474,7 @@ public:
///
/// The minimum required capacity.
/// True if preserve collection data when changing its size, otherwise collection after resize will be empty.
- void EnsureCapacity(int32 minCapacity, const bool preserveContents = true)
+ void EnsureCapacity(const int32 minCapacity, const bool preserveContents = true)
{
if (_size >= minCapacity)
return;
diff --git a/Source/Engine/Renderer/RenderListBuffer.h b/Source/Engine/Renderer/RenderListBuffer.h
index 50f6ed519..e6a22949a 100644
--- a/Source/Engine/Renderer/RenderListBuffer.h
+++ b/Source/Engine/Renderer/RenderListBuffer.h
@@ -42,7 +42,7 @@ public:
/// Initializes a new instance of the class.
///
/// The initial capacity.
- explicit RenderListBuffer(int32 capacity)
+ explicit RenderListBuffer(const int32 capacity)
: _count(0)
, _capacity(capacity)
{
@@ -55,7 +55,7 @@ public:
///
/// The initial data.
/// The amount of items.
- RenderListBuffer(const T* data, int32 length)
+ RenderListBuffer(const T* data, const int32 length)
{
ASSERT(length >= 0);
_count = _capacity = length;
@@ -188,7 +188,7 @@ public:
/// Gets or sets the item at the given index.
///
/// The reference to the item.
- FORCE_INLINE T& operator[](int32 index)
+ FORCE_INLINE T& operator[](const int32 index)
{
ASSERT(index >= 0 && index < Count());
return _allocation.Get()[index];
@@ -198,7 +198,7 @@ public:
/// Gets the item at the given index.
///
/// The reference to the item.
- FORCE_INLINE const T& operator[](int32 index) const
+ FORCE_INLINE const T& operator[](const int32 index) const
{
ASSERT(index >= 0 && index < Count());
return _allocation.Get()[index];
@@ -260,7 +260,7 @@ public:
///
/// The new collection size.
/// True if preserve collection data when changing its size, otherwise collection after resize might not contain the previous data.
- void Resize(int32 size, bool preserveContents = true)
+ void Resize(const int32 size, const bool preserveContents = true)
{
_locker.Lock();
if (_count > size)
@@ -280,7 +280,7 @@ public:
/// Ensures the collection has given capacity (or more).
///
/// The minimum capacity.
- void EnsureCapacity(int32 minCapacity)
+ void EnsureCapacity(const int32 minCapacity)
{
_locker.Lock();
int32 capacity = static_cast(Platform::AtomicRead(&_capacity));