Add multi-threaded scene rendering with Job System
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@@ -27,6 +27,7 @@ CriticalSection RenderTask::TasksLocker;
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int32 RenderTask::TasksDoneLastFrame;
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Array<PostProcessEffect*> SceneRenderTask::GlobalCustomPostFx;
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MainRenderTask* MainRenderTask::Instance;
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CriticalSection RenderContext::GPULocker;
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PostProcessEffect::PostProcessEffect(const SpawnParams& params)
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: Script(params)
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