Add multi-threaded scene rendering with Job System
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@@ -581,7 +581,7 @@ void DrawEmitterGPU(RenderContext& renderContext, ParticleBuffer* buffer, DrawCa
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// Check if need to perform any particles sorting
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if (emitter->Graph.SortModules.HasItems() && renderContext.View.Pass != DrawPass::Depth)
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{
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PROFILE_GPU_CPU("Sort Particles");
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PROFILE_GPU_CPU_NAMED("Sort Particles");
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// Prepare pipeline
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if (GPUParticlesSorting == nullptr)
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