add search actor by parent tag
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@@ -783,6 +783,20 @@ void FindActorsRecursive(Actor* node, const Tag& tag, Array<Actor*>& result)
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FindActorsRecursive(child, tag, result);
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}
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void FindActorsRecursiveByParentTags(Actor* node, const Array<Tag>& tags, Array<Actor*>& result)
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{
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for (Tag tag : tags)
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{
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if (node->HasTag(tag)) {
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result.Add(node);
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break;
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}
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}
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for (Actor* child : node->Children)
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FindActorsRecursiveByParentTags(child, tags, result);
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}
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Actor* Level::FindActor(const Tag& tag, Actor* root)
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{
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PROFILE_CPU();
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@@ -822,6 +836,36 @@ Array<Actor*> Level::FindActors(const Tag& tag, Actor* root)
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return result;
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}
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API_FUNCTION()Array<Actor*> Level::FindActorsByParentTag(const Tag& parentTag, Actor* root)
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{
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PROFILE_CPU();
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Array<Actor*> result;
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const Array<Tag> subTags = Tags::GetSubTags(parentTag);
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if (subTags.Count() == 0)
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{
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return result;
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}
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if (subTags.Count() == 1)
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{
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result = FindActors(subTags[0], root);
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return result;
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}
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if (root)
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{
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FindActorsRecursiveByParentTags(root, subTags, result);
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}
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else
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{
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for (Scene* scene : Scenes)
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FindActorsRecursiveByParentTags(scene, subTags, result);
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}
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return result;
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}
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void Level::callActorEvent(ActorEventType eventType, Actor* a, Actor* b)
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{
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PROFILE_CPU();
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@@ -1301,7 +1345,7 @@ bool Level::SaveSceneToBytes(Scene* scene, rapidjson_flax::StringBuffer& outData
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}
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// Info
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LOG(Info, "Scene saved! Time {0} ms", Math::CeilToInt(static_cast<float>((DateTime::NowUTC()- startTime).GetTotalMilliseconds())));
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LOG(Info, "Scene saved! Time {0} ms", Math::CeilToInt(static_cast<float>((DateTime::NowUTC() - startTime).GetTotalMilliseconds())));
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// Fire event
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CallSceneEvent(SceneEventType::OnSceneSaved, scene, scene->GetID());
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