diff --git a/Source/Engine/Core/Config/GraphicsSettings.cpp b/Source/Engine/Core/Config/GraphicsSettings.cpp
index 75f302701..d10df48d2 100644
--- a/Source/Engine/Core/Config/GraphicsSettings.cpp
+++ b/Source/Engine/Core/Config/GraphicsSettings.cpp
@@ -15,6 +15,5 @@ void GraphicsSettings::Apply()
Graphics::AllowCSMBlending = AllowCSMBlending;
Graphics::GlobalSDFQuality = GlobalSDFQuality;
Graphics::GIQuality = GIQuality;
- Graphics::GlobalSurfaceAtlasResolution = GlobalSurfaceAtlasResolution;
Graphics::PostProcessSettings = PostProcessSettings;
}
diff --git a/Source/Engine/Core/Config/GraphicsSettings.h b/Source/Engine/Core/Config/GraphicsSettings.h
index 920a3cc0f..2ce028c95 100644
--- a/Source/Engine/Core/Config/GraphicsSettings.h
+++ b/Source/Engine/Core/Config/GraphicsSettings.h
@@ -89,6 +89,12 @@ public:
API_FIELD(Attributes="EditorOrder(2100), DefaultValue(Quality.High), EditorDisplay(\"Global Illumination\")")
Quality GIQuality = Quality::High;
+ ///
+ /// The Global Illumination probes spacing distance (in world units). Defines the quality of the GI resolution. Adjust to 200-500 to improve performance and lower frequency GI data.
+ ///
+ API_FIELD(Attributes="EditorOrder(2120), Limit(50, 1000), EditorDisplay(\"Global Illumination\")")
+ float GIProbesSpacing = 100;
+
///
/// The Global Surface Atlas resolution. Adjust it if atlas `flickers` due to overflow (eg. to 4096).
///
diff --git a/Source/Engine/Graphics/Graphics.cpp b/Source/Engine/Graphics/Graphics.cpp
index 0f0a60c2f..aaa5dc2d8 100644
--- a/Source/Engine/Graphics/Graphics.cpp
+++ b/Source/Engine/Graphics/Graphics.cpp
@@ -16,7 +16,6 @@ Quality Graphics::ShadowMapsQuality = Quality::Medium;
bool Graphics::AllowCSMBlending = false;
Quality Graphics::GlobalSDFQuality = Quality::High;
Quality Graphics::GIQuality = Quality::High;
-int32 Graphics::GlobalSurfaceAtlasResolution = 2048;
PostProcessSettings Graphics::PostProcessSettings;
#if GRAPHICS_API_NULL
diff --git a/Source/Engine/Graphics/Graphics.h b/Source/Engine/Graphics/Graphics.h
index a1aed898c..c5933cfc1 100644
--- a/Source/Engine/Graphics/Graphics.h
+++ b/Source/Engine/Graphics/Graphics.h
@@ -63,11 +63,6 @@ public:
///
API_FIELD() static Quality GIQuality;
- ///
- /// The Global Surface Atlas resolution. Adjust it if atlas `flickers` due to overflow.
- ///
- API_FIELD() static int32 GlobalSurfaceAtlasResolution;
-
///
/// The default Post Process settings. Can be overriden by PostFxVolume on a level locally, per camera or for a whole map.
///
diff --git a/Source/Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.cpp b/Source/Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.cpp
index f6477592b..f4e961447 100644
--- a/Source/Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.cpp
+++ b/Source/Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.cpp
@@ -9,6 +9,7 @@
#include "Engine/Core/Math/Int3.h"
#include "Engine/Core/Math/Matrix3x3.h"
#include "Engine/Core/Math/Quaternion.h"
+#include "Engine/Core/Config/GraphicsSettings.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Content/Content.h"
#include "Engine/Debug/DebugDraw.h"
@@ -268,7 +269,8 @@ bool DynamicDiffuseGlobalIlluminationPass::Render(RenderContext& renderContext,
// Setup options
auto& settings = renderContext.List->Settings.GlobalIllumination;
- const float probesSpacing = 100.0f; // GI probes placement spacing nearby camera (for closest cascade; gets automatically reduced for further cascades)
+ auto* graphicsSettings = GraphicsSettings::Get();
+ const float probesSpacing = Math::Clamp(graphicsSettings->GIProbesSpacing, 10.0f, 1000.0f); // GI probes placement spacing nearby camera (for closest cascade; gets automatically reduced for further cascades)
int32 probeRaysCount; // Amount of rays to trace randomly around each probe
switch (Graphics::GIQuality)
{
diff --git a/Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp b/Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
index 6951a95de..cb34dba2f 100644
--- a/Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
+++ b/Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
@@ -10,8 +10,8 @@
#include "Engine/Core/Math/OrientedBoundingBox.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Content/Content.h"
+#include "Engine/Core/Config/GraphicsSettings.h"
#include "Engine/Graphics/GPUDevice.h"
-#include "Engine/Graphics/Graphics.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Graphics/RenderBuffers.h"
#include "Engine/Graphics/RenderTargetPool.h"
@@ -345,8 +345,9 @@ bool GlobalSurfaceAtlasPass::Render(RenderContext& renderContext, GPUContext* co
PROFILE_GPU_CPU("Global Surface Atlas");
// Setup options
- const int32 resolution = Math::Clamp(Graphics::GlobalSurfaceAtlasResolution, 256, GPU_MAX_TEXTURE_SIZE);
- const float resolutionInv = 1.0f / resolution;
+ auto* graphicsSettings = GraphicsSettings::Get();
+ const int32 resolution = Math::Clamp(graphicsSettings->GlobalSurfaceAtlasResolution, 256, GPU_MAX_TEXTURE_SIZE);
+ const float resolutionInv = 1.0f / (float)resolution;
auto& giSettings = renderContext.List->Settings.GlobalIllumination;
const float distance = giSettings.Distance;