Add GI probes spacing setting
This commit is contained in:
@@ -10,8 +10,8 @@
|
||||
#include "Engine/Core/Math/OrientedBoundingBox.h"
|
||||
#include "Engine/Engine/Engine.h"
|
||||
#include "Engine/Content/Content.h"
|
||||
#include "Engine/Core/Config/GraphicsSettings.h"
|
||||
#include "Engine/Graphics/GPUDevice.h"
|
||||
#include "Engine/Graphics/Graphics.h"
|
||||
#include "Engine/Graphics/RenderTask.h"
|
||||
#include "Engine/Graphics/RenderBuffers.h"
|
||||
#include "Engine/Graphics/RenderTargetPool.h"
|
||||
@@ -345,8 +345,9 @@ bool GlobalSurfaceAtlasPass::Render(RenderContext& renderContext, GPUContext* co
|
||||
PROFILE_GPU_CPU("Global Surface Atlas");
|
||||
|
||||
// Setup options
|
||||
const int32 resolution = Math::Clamp(Graphics::GlobalSurfaceAtlasResolution, 256, GPU_MAX_TEXTURE_SIZE);
|
||||
const float resolutionInv = 1.0f / resolution;
|
||||
auto* graphicsSettings = GraphicsSettings::Get();
|
||||
const int32 resolution = Math::Clamp(graphicsSettings->GlobalSurfaceAtlasResolution, 256, GPU_MAX_TEXTURE_SIZE);
|
||||
const float resolutionInv = 1.0f / (float)resolution;
|
||||
auto& giSettings = renderContext.List->Settings.GlobalIllumination;
|
||||
const float distance = giSettings.Distance;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user