Terrain-related classes exposure to scripting API
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@@ -41,6 +41,11 @@ struct TerrainCollisionDataHeader
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float ScaleXZ;
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};
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TerrainPatch::TerrainPatch(const SpawnParams& params)
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: ScriptingObject(params)
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{
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}
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void TerrainPatch::Init(Terrain* terrain, int16 x, int16 z)
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{
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ScopeLock lock(_collisionLocker);
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