Add Int2 funcs.
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@@ -280,7 +280,82 @@ public:
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return Int2(a.X / b, a.Y / b);
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return Int2(a.X / b, a.Y / b);
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}
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}
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// Creates vector from minimum components of two vectors
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/// <summary>
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/// Gets a value indicting whether this vector is zero.
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/// </summary>
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/// <returns> True if the vector is zero, otherwise false.</returns>
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bool IsZero() const
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{
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return X == 0 && Y == 0;
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}
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/// <summary>
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/// Gets a value indicting whether any vector component is zero.
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/// </summary>
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/// <returns> True if a component is zero, otherwise false.</returns>
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bool IsAnyZero() const
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{
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return X == 0 || Y == 0;
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}
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/// <summary>
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/// Gets a value indicting whether this vector is one.
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/// </summary>
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/// <returns> True if the vector is one, otherwise false.</returns>
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bool IsOne() const
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{
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return X == 1 && Y == 1;
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}
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/// <summary>
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/// Calculates a vector with values being opposite to values of that vector
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/// </summary>
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/// <returns>Negative vector</returns>
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Int2 GetNegative() const
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{
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return Int2(-X, -Y);
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}
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/// <summary>
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/// Returns average arithmetic of all the components
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/// </summary>
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/// <returns>Average arithmetic of all the components</returns>
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float AverageArithmetic() const
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{
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return (X + Y) * 0.5f;
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}
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/// <summary>
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/// Gets sum of all vector components values
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/// </summary>
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/// <returns>Sum of X, Y, Z and W</returns>
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int32 SumValues() const
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{
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return X + Y;
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}
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/// <summary>
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/// Returns minimum value of all the components
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/// </summary>
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/// <returns>Minimum value</returns>
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int32 MinValue() const
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{
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return Math::Min(X, Y);
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}
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/// <summary>
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/// Returns maximum value of all the components
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/// </summary>
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/// <returns>Maximum value</returns>
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int32 MaxValue() const
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{
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return Math::Max(X, Y);
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}
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// Returns a vector containing the smallest components of the specified vectors
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// @param a The first source vector
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// @param b The second source vector
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static Int2 Min(const Int2& a, const Int2& b)
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static Int2 Min(const Int2& a, const Int2& b)
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{
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{
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return Int2(a.X < b.X ? a.X : b.X, a.Y < b.Y ? a.Y : b.Y);
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return Int2(a.X < b.X ? a.X : b.X, a.Y < b.Y ? a.Y : b.Y);
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