diff --git a/Source/Editor/Content/Items/ContentItem.cs b/Source/Editor/Content/Items/ContentItem.cs
index 94db3a5b9..6bbdc0a51 100644
--- a/Source/Editor/Content/Items/ContentItem.cs
+++ b/Source/Editor/Content/Items/ContentItem.cs
@@ -486,7 +486,7 @@ namespace FlaxEditor.Content
else
Render2D.FillRectangle(rectangle, Color.Black);
}
-
+
///
/// Draws the item thumbnail.
///
@@ -684,7 +684,7 @@ namespace FlaxEditor.Content
var thumbnailSize = size.X;
thumbnailRect = new Rectangle(0, 0, thumbnailSize, thumbnailSize);
nameAlignment = TextAlignment.Center;
-
+
if (this is ContentFolder)
{
// Small shadow
@@ -692,7 +692,7 @@ namespace FlaxEditor.Content
var color = Color.Black.AlphaMultiplied(0.2f);
Render2D.FillRectangle(shadowRect, color);
Render2D.FillRectangle(clientRect, style.Background.RGBMultiplied(1.25f));
-
+
if (isSelected)
Render2D.FillRectangle(clientRect, Parent.ContainsFocus ? style.BackgroundSelected : style.LightBackground);
else if (IsMouseOver)
@@ -706,14 +706,14 @@ namespace FlaxEditor.Content
var shadowRect = new Rectangle(2, 2, clientRect.Width + 1, clientRect.Height + 1);
var color = Color.Black.AlphaMultiplied(0.2f);
Render2D.FillRectangle(shadowRect, color);
-
+
Render2D.FillRectangle(clientRect, style.Background.RGBMultiplied(1.25f));
Render2D.FillRectangle(TextRectangle, style.LightBackground);
-
+
var accentHeight = 2 * view.ViewScale;
var barRect = new Rectangle(0, thumbnailRect.Height - accentHeight, clientRect.Width, accentHeight);
Render2D.FillRectangle(barRect, Color.DimGray);
-
+
DrawThumbnail(ref thumbnailRect, false);
if (isSelected)
{
@@ -733,18 +733,18 @@ namespace FlaxEditor.Content
var thumbnailSize = size.Y - 2 * DefaultMarginSize;
thumbnailRect = new Rectangle(DefaultMarginSize, DefaultMarginSize, thumbnailSize, thumbnailSize);
nameAlignment = TextAlignment.Near;
-
+
if (isSelected)
Render2D.FillRectangle(clientRect, Parent.ContainsFocus ? style.BackgroundSelected : style.LightBackground);
else if (IsMouseOver)
Render2D.FillRectangle(clientRect, style.BackgroundHighlighted);
-
+
DrawThumbnail(ref thumbnailRect);
break;
}
default: throw new ArgumentOutOfRangeException();
}
-
+
// Draw short name
Render2D.PushClip(ref textRect);
Render2D.DrawText(style.FontMedium, ShowFileExtension || view.ShowFileExtensions ? FileName : ShortName, textRect, style.Foreground, nameAlignment, TextAlignment.Center, TextWrapping.WrapWords, 1f, 0.95f);
diff --git a/Source/Editor/CustomEditors/Dedicated/MissingScriptEditor.cs b/Source/Editor/CustomEditors/Dedicated/MissingScriptEditor.cs
index 03d5ddd55..a6c4e6623 100644
--- a/Source/Editor/CustomEditors/Dedicated/MissingScriptEditor.cs
+++ b/Source/Editor/CustomEditors/Dedicated/MissingScriptEditor.cs
@@ -20,7 +20,7 @@ public class MissingScriptEditor : GenericEditor
}
dropPanel.HeaderTextColor = Color.OrangeRed;
-
+
base.Initialize(layout);
}
}
diff --git a/Source/Editor/CustomEditors/Dedicated/SplineEditor.cs b/Source/Editor/CustomEditors/Dedicated/SplineEditor.cs
index 03d58ef33..7b9b65c5c 100644
--- a/Source/Editor/CustomEditors/Dedicated/SplineEditor.cs
+++ b/Source/Editor/CustomEditors/Dedicated/SplineEditor.cs
@@ -348,7 +348,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
if (!CanEditTangent())
return;
-
+
var index = _lastPointSelected.Index;
var currentTangentInPosition = _selectedSpline.GetSplineLocalTangent(index, true).Translation;
var currentTangentOutPosition = _selectedSpline.GetSplineLocalTangent(index, false).Translation;
diff --git a/Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs b/Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
index 4aa02ac78..4c153e759 100644
--- a/Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
+++ b/Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
@@ -88,7 +88,7 @@ namespace FlaxEditor.CustomEditors.Editors
LinkValues = Editor.Instance.Windows.PropertiesWin.ScaleLinked;
// Add button with the link icon
-
+
_linkButton = new Button
{
BackgroundBrush = new SpriteBrush(Editor.Instance.Icons.Link32),
diff --git a/Source/Editor/CustomEditors/Editors/ObjectSwitcherEditor.cs b/Source/Editor/CustomEditors/Editors/ObjectSwitcherEditor.cs
index 4d0c0f662..2ef993e75 100644
--- a/Source/Editor/CustomEditors/Editors/ObjectSwitcherEditor.cs
+++ b/Source/Editor/CustomEditors/Editors/ObjectSwitcherEditor.cs
@@ -160,7 +160,6 @@ namespace FlaxEditor.CustomEditors.Editors
var option = _options[comboBox.SelectedIndex];
if (option.Type != null)
value = option.Creator(option.Type);
-
}
SetValue(value);
RebuildLayoutOnRefresh();
diff --git a/Source/Editor/CustomEditors/Editors/TagEditor.cs b/Source/Editor/CustomEditors/Editors/TagEditor.cs
index 911397785..dbd5d124c 100644
--- a/Source/Editor/CustomEditors/Editors/TagEditor.cs
+++ b/Source/Editor/CustomEditors/Editors/TagEditor.cs
@@ -634,7 +634,7 @@ namespace FlaxEditor.CustomEditors.Editors
var textSize = FlaxEngine.GUI.Style.Current.FontMedium.MeasureText(buttonText);
if (textSize.Y > button.Width)
button.Width = textSize.Y + 2;
-
+
button.SetAnchorPreset(AnchorPresets.MiddleRight, false, true);
button.Clicked += ShowPicker;
}
diff --git a/Source/Editor/CustomEditors/GUI/PropertiesList.cs b/Source/Editor/CustomEditors/GUI/PropertiesList.cs
index 2b2f0a3d3..93aacbd34 100644
--- a/Source/Editor/CustomEditors/GUI/PropertiesList.cs
+++ b/Source/Editor/CustomEditors/GUI/PropertiesList.cs
@@ -175,7 +175,7 @@ namespace FlaxEditor.CustomEditors.GUI
{
// Clear flag
_mouseOverSplitter = false;
-
+
if (_cursorChanged)
{
Cursor = CursorType.Default;
diff --git a/Source/Editor/Options/GeneralOptions.cs b/Source/Editor/Options/GeneralOptions.cs
index 63822a7ca..33124bab0 100644
--- a/Source/Editor/Options/GeneralOptions.cs
+++ b/Source/Editor/Options/GeneralOptions.cs
@@ -106,7 +106,7 @@ namespace FlaxEditor.Options
[DefaultValue(60.0f), Limit(0, 666)]
[EditorDisplay("General", "Editor FPS"), EditorOrder(110), Tooltip("Limit for the editor draw/update frames per second rate (FPS). Use higher values if you need more responsive interface or lower values to use less device power. Value 0 disables any limits.")]
public float EditorFPS { get; set; } = 60.0f;
-
+
///
/// Gets or sets The FPS of the editor when the editor window is not focused. Usually set to lower then the editor FPS.
///
@@ -203,7 +203,7 @@ namespace FlaxEditor.Options
[DefaultValue(5), Limit(1)]
[EditorDisplay("Auto Save", "Auto Save Frequency"), EditorOrder(801), Tooltip("The interval between auto saves (in minutes)")]
public int AutoSaveFrequency { get; set; } = 5;
-
+
///
/// Gets or sets a value indicating the time before the auto save that the popup shows (in seconds).
///
diff --git a/Source/Editor/Options/InterfaceOptions.cs b/Source/Editor/Options/InterfaceOptions.cs
index 5fd8c31c7..95a273f19 100644
--- a/Source/Editor/Options/InterfaceOptions.cs
+++ b/Source/Editor/Options/InterfaceOptions.cs
@@ -166,7 +166,19 @@ namespace FlaxEditor.Options
/// Gets or sets the output log text font.
///
[EditorDisplay("Output Log", "Text Font"), EditorOrder(320), Tooltip("The output log text font.")]
- public FontReference OutputLogTextFont { get; set; } = new FontReference(FlaxEngine.Content.LoadAsyncInternal(EditorAssets.InconsolataRegularFont), 10);
+ public FontReference OutputLogTextFont
+ {
+ get => _outputLogFont;
+ set
+ {
+ if (value == null)
+ _outputLogFont = new FontReference(FlaxEngine.Content.LoadAsyncInternal(EditorAssets.InconsolataRegularFont), 10);
+ else if (!value.Font)
+ _outputLogFont.Font = FlaxEngine.Content.LoadAsyncInternal(EditorAssets.InconsolataRegularFont);
+ else
+ _outputLogFont = value;
+ }
+ }
///
/// Gets or sets the output log text color.
@@ -225,29 +237,82 @@ namespace FlaxEditor.Options
public int NumberOfGameClientsToLaunch = 1;
private static FontAsset DefaultFont => FlaxEngine.Content.LoadAsyncInternal(EditorAssets.PrimaryFont);
+ private FontReference _titleFont = new FontReference(DefaultFont, 18);
+ private FontReference _largeFont = new FontReference(DefaultFont, 14);
+ private FontReference _mediumFont = new FontReference(DefaultFont, 9);
+ private FontReference _smallFont = new FontReference(DefaultFont, 9);
+ private FontReference _outputLogFont = new FontReference(FlaxEngine.Content.LoadAsyncInternal(EditorAssets.InconsolataRegularFont), 10);
///
/// Gets or sets the title font for editor UI.
///
[EditorDisplay("Fonts"), EditorOrder(600), Tooltip("The title font for editor UI.")]
- public FontReference TitleFont { get; set; } = new FontReference(DefaultFont, 18);
+ public FontReference TitleFont
+ {
+ get => _titleFont;
+ set
+ {
+ if (value == null)
+ _titleFont = new FontReference(DefaultFont, 18);
+ else if (!value.Font)
+ _titleFont.Font = DefaultFont;
+ else
+ _titleFont = value;
+ }
+ }
///
/// Gets or sets the large font for editor UI.
///
[EditorDisplay("Fonts"), EditorOrder(610), Tooltip("The large font for editor UI.")]
- public FontReference LargeFont { get; set; } = new FontReference(DefaultFont, 14);
+ public FontReference LargeFont
+ {
+ get => _largeFont;
+ set
+ {
+ if (value == null)
+ _largeFont = new FontReference(DefaultFont, 14);
+ else if (!value.Font)
+ _largeFont.Font = DefaultFont;
+ else
+ _largeFont = value;
+ }
+ }
///
/// Gets or sets the medium font for editor UI.
///
[EditorDisplay("Fonts"), EditorOrder(620), Tooltip("The medium font for editor UI.")]
- public FontReference MediumFont { get; set; } = new FontReference(DefaultFont, 9);
+ public FontReference MediumFont
+ {
+ get => _mediumFont;
+ set
+ {
+ if (value == null)
+ _mediumFont = new FontReference(DefaultFont, 9);
+ else if (!value.Font)
+ _mediumFont.Font = DefaultFont;
+ else
+ _mediumFont = value;
+ }
+ }
///
/// Gets or sets the small font for editor UI.
///
[EditorDisplay("Fonts"), EditorOrder(630), Tooltip("The small font for editor UI.")]
- public FontReference SmallFont { get; set; } = new FontReference(DefaultFont, 9);
+ public FontReference SmallFont
+ {
+ get => _smallFont;
+ set
+ {
+ if (value == null)
+ _smallFont = new FontReference(DefaultFont, 9);
+ else if (!value.Font)
+ _smallFont.Font = DefaultFont;
+ else
+ _smallFont = value;
+ }
+ }
}
}
diff --git a/Source/Editor/Scripting/ScriptType.cs b/Source/Editor/Scripting/ScriptType.cs
index 454c3a5d2..b0c3a36dd 100644
--- a/Source/Editor/Scripting/ScriptType.cs
+++ b/Source/Editor/Scripting/ScriptType.cs
@@ -1393,5 +1393,32 @@ namespace FlaxEditor.Scripting
return _custom.GetMembers(name, MemberTypes.Method, bindingAttr).FirstOrDefault();
return ScriptMemberInfo.Null;
}
+
+ ///
+ /// Basic check to see if a type could be casted to another type
+ ///
+ /// Source type
+ /// Target type
+ /// True if the type can be casted
+ public static bool CanCast(ScriptType from, ScriptType to)
+ {
+ if (from == to)
+ return true;
+ if (from == Null || to == Null)
+ return false;
+ return (from.Type != typeof(void) && from.Type != typeof(FlaxEngine.Object)) &&
+ (to.Type != typeof(void) && to.Type != typeof(FlaxEngine.Object)) &&
+ from.IsAssignableFrom(to);
+ }
+
+ ///
+ /// Basic check to see if this type could be casted to another type
+ ///
+ /// Target type
+ /// True if the type can be casted
+ public bool CanCastTo(ScriptType to)
+ {
+ return CanCast(this, to);
+ }
}
}
diff --git a/Source/Editor/Surface/Archetypes/Function.cs b/Source/Editor/Surface/Archetypes/Function.cs
index cffb2ad6f..e9d73ae68 100644
--- a/Source/Editor/Surface/Archetypes/Function.cs
+++ b/Source/Editor/Surface/Archetypes/Function.cs
@@ -744,6 +744,16 @@ namespace FlaxEditor.Surface.Archetypes
base.OnDestroy();
}
+
+ internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
+ {
+ return false;
+ }
+
+ internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
+ {
+ return inputType.IsVoid;
+ }
}
private sealed class InvokeMethodNode : SurfaceNode
@@ -1151,6 +1161,54 @@ namespace FlaxEditor.Surface.Archetypes
base.OnDestroy();
}
+
+ internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
+ {
+ if (nodeArch.Tag is not ScriptMemberInfo memberInfo)
+ return false;
+
+ if (!memberInfo.IsStatic)
+ {
+ if (VisjectSurface.FullCastCheck(memberInfo.DeclaringType, outputType, hint))
+ return true;
+ }
+
+ var parameters = memberInfo.GetParameters();
+ bool isPure = (parameters.Length == 0 && !memberInfo.ValueType.IsVoid);
+ if (outputType.IsVoid)
+ return !isPure;
+
+ foreach (var param in parameters)
+ {
+ if (param.IsOut)
+ continue;
+ if (VisjectSurface.FullCastCheck(param.Type, outputType, hint))
+ return true;
+ }
+ return false;
+ }
+
+ internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
+ {
+ if (nodeArch.Tag is not ScriptMemberInfo memberInfo)
+ return false;
+ if (VisjectSurface.FullCastCheck(memberInfo.ValueType, inputType, hint))
+ return true;
+
+ var parameters = memberInfo.GetParameters();
+ bool isPure = (parameters.Length == 0 && !memberInfo.ValueType.IsVoid);
+ if (inputType.IsVoid)
+ return !isPure;
+
+ foreach (var param in memberInfo.GetParameters())
+ {
+ if (!param.IsOut)
+ continue;
+ if (VisjectSurface.FullCastCheck(param.Type, inputType, hint))
+ return true;
+ }
+ return false;
+ }
}
private sealed class ReturnNode : SurfaceNode
@@ -1777,6 +1835,16 @@ namespace FlaxEditor.Surface.Archetypes
base.OnDestroy();
}
+
+ internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
+ {
+ return false;
+ }
+
+ internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
+ {
+ return inputType.IsVoid;
+ }
}
private abstract class FieldNodeBase : SurfaceNode
@@ -1913,6 +1981,64 @@ namespace FlaxEditor.Surface.Archetypes
Title = "Get " + SurfaceUtils.GetMethodDisplayName((string)Values[1]);
UpdateSignature();
}
+
+ internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
+ {
+ var scriptType = TypeUtils.GetType((string)nodeArch.DefaultValues[0]);
+ if (scriptType == ScriptType.Null)
+ return false;
+
+ var members = scriptType.GetMembers((string)nodeArch.DefaultValues[1], MemberTypes.Field, BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly);
+ foreach (var member in members)
+ {
+ if (!SurfaceUtils.IsValidVisualScriptField(member))
+ continue;
+
+ if (member)
+ {
+ if (!member.IsStatic && VisjectSurface.FullCastCheck(scriptType, outputType, hint))
+ return true;
+ }
+ else
+ {
+ var isStatic = (bool)nodeArch.DefaultValues[3];
+ if (!isStatic && VisjectSurface.FullCastCheck(scriptType, outputType, hint))
+ return true;
+ }
+ break;
+ }
+
+ return false;
+ }
+
+ internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
+ {
+ var scriptType = TypeUtils.GetType((string)nodeArch.DefaultValues[0]);
+ if (scriptType == ScriptType.Null)
+ return false;
+
+ var members = scriptType.GetMembers((string)nodeArch.DefaultValues[1], MemberTypes.Field, BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly);
+ foreach (var member in members)
+ {
+ if (!SurfaceUtils.IsValidVisualScriptField(member))
+ continue;
+
+ if (member)
+ {
+ if (VisjectSurface.FullCastCheck(member.ValueType, inputType, hint))
+ return true;
+ }
+ else
+ {
+ var typeName = (string)nodeArch.DefaultValues[2];
+ if (VisjectSurface.FullCastCheck(TypeUtils.GetType(typeName), inputType, hint))
+ return true;
+ }
+ break;
+ }
+
+ return false;
+ }
}
private sealed class SetFieldNode : FieldNodeBase
@@ -1966,6 +2092,48 @@ namespace FlaxEditor.Surface.Archetypes
Title = "Set " + SurfaceUtils.GetMethodDisplayName((string)Values[1]);
UpdateSignature();
}
+
+ internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
+ {
+ if (outputType.IsVoid)
+ return true;
+
+ var scriptType = TypeUtils.GetType((string)nodeArch.DefaultValues[0]);
+ if (scriptType == ScriptType.Null)
+ return false;
+
+ var members = scriptType.GetMembers((string)nodeArch.DefaultValues[1], MemberTypes.Field, BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly);
+ foreach (var member in members)
+ {
+ if (!SurfaceUtils.IsValidVisualScriptField(member))
+ continue;
+
+ if (member)
+ {
+ if (VisjectSurface.FullCastCheck(member.ValueType, outputType, hint))
+ return true;
+ if (!member.IsStatic && VisjectSurface.FullCastCheck(scriptType, outputType, hint))
+ return true;
+ }
+ else
+ {
+ var typeName = (string)nodeArch.DefaultValues[2];
+ if (VisjectSurface.FullCastCheck(TypeUtils.GetType(typeName), outputType, hint))
+ return true;
+ var isStatic = (bool)nodeArch.DefaultValues[3];
+ if (!isStatic && VisjectSurface.FullCastCheck(scriptType, outputType, hint))
+ return true;
+ }
+ break;
+ }
+
+ return false;
+ }
+
+ internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
+ {
+ return inputType.IsVoid;
+ }
}
private abstract class EventBaseNode : SurfaceNode, IFunctionsDependantNode
@@ -2184,6 +2352,43 @@ namespace FlaxEditor.Surface.Archetypes
base.OnDestroy();
}
+
+ internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
+ {
+ // Event based nodes always have a pulse input, so it's always compatible with void
+ if (outputType.IsVoid)
+ return true;
+
+ var eventName = (string)nodeArch.DefaultValues[1];
+ var eventType = TypeUtils.GetType((string)nodeArch.DefaultValues[0]);
+ var member = eventType.GetMember(eventName, MemberTypes.Event, BindingFlags.Public | BindingFlags.Static | BindingFlags.Instance);
+ if (member && SurfaceUtils.IsValidVisualScriptEvent(member))
+ {
+ if (!member.IsStatic)
+ {
+ if (VisjectSurface.FullCastCheck(eventType, outputType, hint))
+ return true;
+ }
+ }
+ return false;
+ }
+
+ internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
+ {
+ // Event based nodes always have a pulse output, so it's always compatible with void
+ if (inputType.IsVoid)
+ return true;
+
+ var eventName = (string)nodeArch.DefaultValues[1];
+ var eventType = TypeUtils.GetType((string)nodeArch.DefaultValues[0]);
+ var member = eventType.GetMember(eventName, MemberTypes.Event, BindingFlags.Public | BindingFlags.Static | BindingFlags.Instance);
+ if (member && SurfaceUtils.IsValidVisualScriptEvent(member))
+ {
+ if (VisjectSurface.FullCastCheck(member.ValueType, inputType, hint))
+ return true;
+ }
+ return false;
+ }
}
private sealed class BindEventNode : EventBaseNode
@@ -2265,6 +2470,8 @@ namespace FlaxEditor.Surface.Archetypes
Title = string.Empty,
Description = "Overrides the base class method with custom implementation",
Flags = NodeFlags.VisualScriptGraph | NodeFlags.NoSpawnViaGUI | NodeFlags.NoSpawnViaPaste,
+ IsInputCompatible = MethodOverrideNode.IsInputCompatible,
+ IsOutputCompatible = MethodOverrideNode.IsOutputCompatible,
Size = new Float2(240, 60),
DefaultValues = new object[]
{
@@ -2277,6 +2484,8 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 4,
Create = (id, context, arch, groupArch) => new InvokeMethodNode(id, context, arch, groupArch),
+ IsInputCompatible = InvokeMethodNode.IsInputCompatible,
+ IsOutputCompatible = InvokeMethodNode.IsOutputCompatible,
Title = string.Empty,
Flags = NodeFlags.VisualScriptGraph | NodeFlags.NoSpawnViaGUI,
Size = new Float2(240, 60),
@@ -2317,6 +2526,8 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 6,
Create = (id, context, arch, groupArch) => new VisualScriptFunctionNode(id, context, arch, groupArch),
+ IsInputCompatible = VisualScriptFunctionNode.IsInputCompatible,
+ IsOutputCompatible = VisualScriptFunctionNode.IsOutputCompatible,
Title = "New Function",
Description = "Adds a new function to the script",
Flags = NodeFlags.VisualScriptGraph,
@@ -2330,6 +2541,8 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 7,
Create = (id, context, arch, groupArch) => new GetFieldNode(id, context, arch, groupArch),
+ IsInputCompatible = GetFieldNode.IsInputCompatible,
+ IsOutputCompatible = GetFieldNode.IsOutputCompatible,
Title = string.Empty,
Flags = NodeFlags.VisualScriptGraph | NodeFlags.NoSpawnViaGUI,
Size = new Float2(240, 60),
@@ -2345,6 +2558,8 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 8,
Create = (id, context, arch, groupArch) => new SetFieldNode(id, context, arch, groupArch),
+ IsInputCompatible = SetFieldNode.IsInputCompatible,
+ IsOutputCompatible = SetFieldNode.IsOutputCompatible,
Title = string.Empty,
Flags = NodeFlags.VisualScriptGraph | NodeFlags.NoSpawnViaGUI,
Size = new Float2(240, 60),
@@ -2361,6 +2576,8 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 9,
Create = (id, context, arch, groupArch) => new BindEventNode(id, context, arch, groupArch),
+ IsInputCompatible = EventBaseNode.IsInputCompatible,
+ IsOutputCompatible = EventBaseNode.IsOutputCompatible,
Title = string.Empty,
Flags = NodeFlags.VisualScriptGraph | NodeFlags.NoSpawnViaGUI,
Size = new Float2(260, 60),
@@ -2383,6 +2600,8 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 10,
Create = (id, context, arch, groupArch) => new UnbindEventNode(id, context, arch, groupArch),
+ IsInputCompatible = EventBaseNode.IsInputCompatible,
+ IsOutputCompatible = EventBaseNode.IsOutputCompatible,
Title = string.Empty,
Flags = NodeFlags.VisualScriptGraph | NodeFlags.NoSpawnViaGUI,
Size = new Float2(260, 60),
diff --git a/Source/Editor/Surface/Archetypes/Packing.cs b/Source/Editor/Surface/Archetypes/Packing.cs
index 5a5e9cd5b..6b9e72e7e 100644
--- a/Source/Editor/Surface/Archetypes/Packing.cs
+++ b/Source/Editor/Surface/Archetypes/Packing.cs
@@ -216,6 +216,35 @@ namespace FlaxEditor.Surface.Archetypes
: base(id, context, nodeArch, groupArch, false)
{
}
+
+ internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
+ {
+ var typeName = (string)nodeArch.DefaultValues[0];
+ var type = TypeUtils.GetType(typeName);
+ if (type)
+ {
+ var fields = type.GetMembers(BindingFlags.Public | BindingFlags.Instance).Where(x => x.IsField).ToArray();
+ var fieldsLength = fields.Length;
+ for (var i = 0; i < fieldsLength; i++)
+ {
+ if (VisjectSurface.FullCastCheck(fields[i].ValueType, outputType, hint))
+ return true;
+ }
+ }
+ return false;
+ }
+
+ internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
+ {
+ var typeName = (string)nodeArch.DefaultValues[0];
+ var type = TypeUtils.GetType(typeName);
+ if (type)
+ {
+ if (VisjectSurface.FullCastCheck(type, inputType, hint))
+ return true;
+ }
+ return false;
+ }
}
private sealed class UnpackStructureNode : StructureNode
@@ -225,6 +254,35 @@ namespace FlaxEditor.Surface.Archetypes
: base(id, context, nodeArch, groupArch, true)
{
}
+
+ internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
+ {
+ var typeName = (string)nodeArch.DefaultValues[0];
+ var type = TypeUtils.GetType(typeName);
+ if (type)
+ {
+ if (VisjectSurface.FullCastCheck(type, outputType, hint))
+ return true;
+ }
+ return false;
+ }
+
+ internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
+ {
+ var typeName = (string)nodeArch.DefaultValues[0];
+ var type = TypeUtils.GetType(typeName);
+ if (type)
+ {
+ var fields = type.GetMembers(BindingFlags.Public | BindingFlags.Instance).Where(x => x.IsField).ToArray();
+ var fieldsLength = fields.Length;
+ for (var i = 0; i < fieldsLength; i++)
+ {
+ if (VisjectSurface.FullCastCheck(fields[i].ValueType, inputType, hint))
+ return true;
+ }
+ }
+ return false;
+ }
}
///
@@ -351,6 +409,8 @@ namespace FlaxEditor.Surface.Archetypes
TypeID = 26,
Title = "Pack Structure",
Create = (id, context, arch, groupArch) => new PackStructureNode(id, context, arch, groupArch),
+ IsInputCompatible = PackStructureNode.IsInputCompatible,
+ IsOutputCompatible = PackStructureNode.IsOutputCompatible,
Description = "Makes the structure data to from the components.",
Flags = NodeFlags.VisualScriptGraph | NodeFlags.AnimGraph | NodeFlags.NoSpawnViaGUI,
Size = new Float2(180, 20),
@@ -461,6 +521,8 @@ namespace FlaxEditor.Surface.Archetypes
TypeID = 36,
Title = "Unpack Structure",
Create = (id, context, arch, groupArch) => new UnpackStructureNode(id, context, arch, groupArch),
+ IsInputCompatible = UnpackStructureNode.IsInputCompatible,
+ IsOutputCompatible = UnpackStructureNode.IsOutputCompatible,
Description = "Breaks the structure data to allow extracting components from it.",
Flags = NodeFlags.VisualScriptGraph | NodeFlags.AnimGraph | NodeFlags.NoSpawnViaGUI,
Size = new Float2(180, 20),
diff --git a/Source/Editor/Surface/ContextMenu/VisjectCM.cs b/Source/Editor/Surface/ContextMenu/VisjectCM.cs
index bae62556e..342429fc8 100644
--- a/Source/Editor/Surface/ContextMenu/VisjectCM.cs
+++ b/Source/Editor/Surface/ContextMenu/VisjectCM.cs
@@ -5,7 +5,6 @@ using System.Collections.Generic;
using System.Linq;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Input;
-using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Utilities;
@@ -40,6 +39,8 @@ namespace FlaxEditor.Surface.ContextMenu
public delegate List ParameterGetterDelegate();
private readonly List _groups = new List(16);
+ private CheckBox _contextSensitiveToggle;
+ private bool _contextSensitiveSearchEnabled = true;
private readonly TextBox _searchBox;
private bool _waitingForInput;
private VisjectCMGroup _surfaceParametersGroup;
@@ -127,7 +128,7 @@ namespace FlaxEditor.Surface.ContextMenu
_parameterSetNodeArchetype = info.ParameterSetNodeArchetype ?? Archetypes.Parameters.Nodes[3];
// Context menu dimensions
- Size = new Float2(320, 248);
+ Size = new Float2(300, 400);
var headerPanel = new Panel(ScrollBars.None)
{
@@ -139,17 +140,41 @@ namespace FlaxEditor.Surface.ContextMenu
};
// Title bar
+ var titleFontReference = new FontReference(Style.Current.FontLarge.Asset, 10);
var titleLabel = new Label
{
- Width = Width - 8,
+ Width = Width * 0.5f - 8f,
Height = 20,
X = 4,
Parent = headerPanel,
Text = "Select Node",
- HorizontalAlignment = TextAlignment.Center,
- Font = new FontReference(Style.Current.FontLarge.Asset, 10),
+ HorizontalAlignment = TextAlignment.Near,
+ Font = titleFontReference,
};
+ // Context sensitive toggle
+ var contextSensitiveLabel = new Label
+ {
+ Width = Width * 0.5f - 28,
+ Height = 20,
+ X = Width * 0.5f,
+ Parent = headerPanel,
+ Text = "Context Sensitive",
+ TooltipText = "Should the nodes be filtered to only show those that can be connected in the current context?",
+ HorizontalAlignment = TextAlignment.Far,
+ Font = titleFontReference,
+ };
+
+ _contextSensitiveToggle = new CheckBox
+ {
+ Width = 20,
+ Height = 20,
+ X = Width - 24,
+ Parent = headerPanel,
+ Checked = _contextSensitiveSearchEnabled,
+ };
+ _contextSensitiveToggle.StateChanged += OnContextSensitiveToggleStateChanged;
+
// Search box
_searchBox = new SearchBox(false, 2, 22)
{
@@ -288,6 +313,10 @@ namespace FlaxEditor.Surface.ContextMenu
OnSearchFilterChanged();
}
}
+ else if (_contextSensitiveSearchEnabled)
+ {
+ group.EvaluateVisibilityWithBox(_selectedBox);
+ }
Profiler.EndEvent();
}
@@ -321,6 +350,8 @@ namespace FlaxEditor.Surface.ContextMenu
Parent = group
};
}
+ if (_contextSensitiveSearchEnabled)
+ group.EvaluateVisibilityWithBox(_selectedBox);
group.SortChildren();
group.Parent = _groupsPanel;
_groups.Add(group);
@@ -418,8 +449,26 @@ namespace FlaxEditor.Surface.ContextMenu
return;
Profiler.BeginEvent("VisjectCM.OnSearchFilterChanged");
-
- if (string.IsNullOrEmpty(_searchBox.Text))
+ UpdateFilters();
+ _searchBox.Focus();
+ Profiler.EndEvent();
+ }
+
+ private void OnContextSensitiveToggleStateChanged(CheckBox checkBox)
+ {
+ // Skip events during setup or init stuff
+ if (IsLayoutLocked)
+ return;
+
+ Profiler.BeginEvent("VisjectCM.OnContextSensitiveToggleStateChanged");
+ _contextSensitiveSearchEnabled = checkBox.Checked;
+ UpdateFilters();
+ Profiler.EndEvent();
+ }
+
+ private void UpdateFilters()
+ {
+ if (string.IsNullOrEmpty(_searchBox.Text) && _selectedBox == null)
{
ResetView();
Profiler.EndEvent();
@@ -430,7 +479,7 @@ namespace FlaxEditor.Surface.ContextMenu
LockChildrenRecursive();
for (int i = 0; i < _groups.Count; i++)
{
- _groups[i].UpdateFilter(_searchBox.Text);
+ _groups[i].UpdateFilter(_searchBox.Text, _contextSensitiveSearchEnabled ? _selectedBox : null);
_groups[i].UpdateItemSort(_selectedBox);
}
SortGroups();
@@ -443,9 +492,6 @@ namespace FlaxEditor.Surface.ContextMenu
PerformLayout();
if (SelectedItem != null)
_panel1.ScrollViewTo(SelectedItem);
- _searchBox.Focus();
- Profiler.EndEvent();
-
Profiler.EndEvent();
}
@@ -503,7 +549,11 @@ namespace FlaxEditor.Surface.ContextMenu
_searchBox.Clear();
SelectedItem = null;
for (int i = 0; i < _groups.Count; i++)
+ {
_groups[i].ResetView();
+ if (_contextSensitiveSearchEnabled)
+ _groups[i].EvaluateVisibilityWithBox(_selectedBox);
+ }
UnlockChildrenRecursive();
SortGroups();
@@ -759,5 +809,12 @@ namespace FlaxEditor.Surface.ContextMenu
{
return GetPreviousSiblings(item).OfType();
}
+
+ ///
+ public override void OnDestroy()
+ {
+ _contextSensitiveToggle.StateChanged -= OnContextSensitiveToggleStateChanged;
+ base.OnDestroy();
+ }
}
}
diff --git a/Source/Editor/Surface/ContextMenu/VisjectCMGroup.cs b/Source/Editor/Surface/ContextMenu/VisjectCMGroup.cs
index 446840f2c..e52e10482 100644
--- a/Source/Editor/Surface/ContextMenu/VisjectCMGroup.cs
+++ b/Source/Editor/Surface/ContextMenu/VisjectCMGroup.cs
@@ -66,7 +66,7 @@ namespace FlaxEditor.Surface.ContextMenu
{
if (_children[i] is VisjectCMItem item)
{
- item.UpdateFilter(null);
+ item.UpdateFilter(null, null);
item.UpdateScore(null);
}
}
@@ -84,23 +84,42 @@ namespace FlaxEditor.Surface.ContextMenu
/// Updates the filter.
///
/// The filter text.
- public void UpdateFilter(string filterText)
+ /// The optionally selected box to show hints for it.
+ public void UpdateFilter(string filterText, Box selectedBox)
{
Profiler.BeginEvent("VisjectCMGroup.UpdateFilter");
// Update items
bool isAnyVisible = false;
+ bool groupHeaderMatches = QueryFilterHelper.Match(filterText, HeaderText);
for (int i = 0; i < _children.Count; i++)
{
if (_children[i] is VisjectCMItem item)
{
- item.UpdateFilter(filterText);
+ item.UpdateFilter(filterText, selectedBox, groupHeaderMatches);
isAnyVisible |= item.Visible;
}
}
- // Update header title
- if (QueryFilterHelper.Match(filterText, HeaderText))
+ // Update itself
+ if (isAnyVisible)
+ {
+ if (!string.IsNullOrEmpty(filterText))
+ Open(false);
+ Visible = true;
+ }
+ else
+ {
+ // Hide group if none of the items matched the filter
+ Visible = false;
+ }
+
+ Profiler.EndEvent();
+ }
+
+ internal void EvaluateVisibilityWithBox(Box selectedBox)
+ {
+ if (selectedBox == null)
{
for (int i = 0; i < _children.Count; i++)
{
@@ -109,14 +128,25 @@ namespace FlaxEditor.Surface.ContextMenu
item.Visible = true;
}
}
- isAnyVisible = true;
+ Visible = true;
+ return;
+ }
+
+ Profiler.BeginEvent("VisjectCMGroup.EvaluateVisibilityWithBox");
+
+ bool isAnyVisible = false;
+ for (int i = 0; i < _children.Count; i++)
+ {
+ if (_children[i] is VisjectCMItem item)
+ {
+ item.Visible = item.CanConnectTo(selectedBox);
+ isAnyVisible |= item.Visible;
+ }
}
// Update itself
if (isAnyVisible)
{
- if (!string.IsNullOrEmpty(filterText))
- Open(false);
Visible = true;
}
else
diff --git a/Source/Editor/Surface/ContextMenu/VisjectCMItem.cs b/Source/Editor/Surface/ContextMenu/VisjectCMItem.cs
index b68d529a1..7fd583202 100644
--- a/Source/Editor/Surface/ContextMenu/VisjectCMItem.cs
+++ b/Source/Editor/Surface/ContextMenu/VisjectCMItem.cs
@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
+using FlaxEditor.Scripting;
using FlaxEditor.Surface.Elements;
using FlaxEditor.Utilities;
using FlaxEngine;
@@ -56,7 +57,7 @@ namespace FlaxEditor.Surface.ContextMenu
/// The group archetype.
/// The archetype.
public VisjectCMItem(VisjectCMGroup group, GroupArchetype groupArchetype, NodeArchetype archetype)
- : base(0, 0, 120, 12)
+ : base(0, 0, 120, 14)
{
Group = group;
_groupArchetype = groupArchetype;
@@ -77,7 +78,7 @@ namespace FlaxEditor.Surface.ContextMenu
if (!Visible)
return;
- if (selectedBox != null && CanConnectTo(selectedBox, NodeArchetype))
+ if (selectedBox != null && CanConnectTo(selectedBox))
SortScore += 1;
if (Data != null)
SortScore += 1;
@@ -92,35 +93,93 @@ namespace FlaxEditor.Surface.ContextMenu
textRect = new Rectangle(22, 0, Width - 24, Height);
}
- private bool CanConnectTo(Box startBox, NodeArchetype nodeArchetype)
+ ///
+ /// Checks if this context menu item can be connected to a given box, before a node is actually spawned.
+ ///
+ /// The connected box
+ /// True if the connected box is compatible with this item
+ public bool CanConnectTo(Box startBox)
{
+ // Is compatible if box is null for reset reasons
if (startBox == null)
- return false;
- if (!startBox.IsOutput)
- return false; // For now, I'm only handing the output box case
+ return true;
- if (nodeArchetype.Elements != null)
+ if (_archetype == null)
+ return false;
+
+ bool isCompatible = false;
+ if (startBox.IsOutput && _archetype.IsInputCompatible != null)
{
- for (int i = 0; i < nodeArchetype.Elements.Length; i++)
- {
- if (nodeArchetype.Elements[i].Type == NodeElementType.Input &&
- startBox.CanUseType(nodeArchetype.Elements[i].ConnectionsType))
- {
- return true;
- }
- }
+ isCompatible |= _archetype.IsInputCompatible.Invoke(_archetype, startBox.CurrentType, _archetype.ConnectionsHints);
}
- return false;
+ else if (!startBox.IsOutput && _archetype.IsOutputCompatible != null)
+ {
+ isCompatible |= _archetype.IsOutputCompatible.Invoke(_archetype, startBox.CurrentType, startBox.ParentNode.Archetype.ConnectionsHints);
+ }
+ else if (_archetype.Elements != null)
+ {
+ // Check compatibility based on the defined elements in the archetype. This handles all the default groups and items
+ isCompatible = CheckElementsCompatibility(startBox);
+ }
+
+ return isCompatible;
+ }
+
+ private bool CheckElementsCompatibility(Box startBox)
+ {
+ bool isCompatible = false;
+ foreach (NodeElementArchetype element in _archetype.Elements)
+ {
+ // Ignore all elements that aren't inputs or outputs (e.g. input fields)
+ if (element.Type != NodeElementType.Output && element.Type != NodeElementType.Input)
+ continue;
+
+ // Ignore elements with the same direction as the box
+ if ((startBox.IsOutput && element.Type == NodeElementType.Output) || (!startBox.IsOutput && element.Type == NodeElementType.Input))
+ continue;
+
+ ScriptType fromType;
+ ScriptType toType;
+ ConnectionsHint hint;
+ if (startBox.IsOutput)
+ {
+ fromType = element.ConnectionsType;
+ toType = startBox.CurrentType;
+ hint = _archetype.ConnectionsHints;
+ }
+ else
+ {
+ fromType = startBox.CurrentType;
+ toType = element.ConnectionsType;
+ hint = startBox.ParentNode.Archetype.ConnectionsHints;
+ }
+
+ isCompatible |= VisjectSurface.FullCastCheck(fromType, toType, hint);
+ }
+
+ return isCompatible;
}
///
/// Updates the filter.
///
/// The filter text.
- public void UpdateFilter(string filterText)
+ /// The optionally selected box to show hints for it.
+ /// True if item's group header got a filter match and item should stay visible.
+ public void UpdateFilter(string filterText, Box selectedBox, bool groupHeaderMatches = false)
{
+ if (selectedBox != null)
+ {
+ Visible = CanConnectTo(selectedBox);
+ if (!Visible)
+ {
+ _highlights?.Clear();
+ return;
+ }
+ }
+
_isStartsWithMatch = _isFullMatch = false;
- if (filterText == null)
+ if (string.IsNullOrEmpty(filterText))
{
// Clear filter
_highlights?.Clear();
@@ -184,7 +243,7 @@ namespace FlaxEditor.Surface.ContextMenu
Data = data;
}
- else
+ else if (!groupHeaderMatches)
{
// Hide
_highlights?.Clear();
diff --git a/Source/Editor/Surface/Elements/Box.cs b/Source/Editor/Surface/Elements/Box.cs
index e771fa71c..a03c8f701 100644
--- a/Source/Editor/Surface/Elements/Box.cs
+++ b/Source/Editor/Surface/Elements/Box.cs
@@ -91,7 +91,7 @@ namespace FlaxEditor.Surface.Elements
_currentType = value;
// Check if will need to update box connections due to type change
- if ((Surface == null || Surface._isUpdatingBoxTypes == 0) && HasAnyConnection && !CanCast(prev, _currentType))
+ if ((Surface == null || Surface._isUpdatingBoxTypes == 0) && HasAnyConnection && !prev.CanCastTo(_currentType))
{
// Remove all invalid connections and update those which still can be valid
var connections = Connections.ToArray();
@@ -231,58 +231,8 @@ namespace FlaxEditor.Surface.Elements
}
// Check using connection hints
- var connectionsHints = ParentNode.Archetype.ConnectionsHints;
- if (Archetype.ConnectionsType == ScriptType.Null && connectionsHints != ConnectionsHint.None)
- {
- if ((connectionsHints & ConnectionsHint.Anything) == ConnectionsHint.Anything)
- return true;
- if ((connectionsHints & ConnectionsHint.Value) == ConnectionsHint.Value && type.Type != typeof(void))
- return true;
- if ((connectionsHints & ConnectionsHint.Enum) == ConnectionsHint.Enum && type.IsEnum)
- return true;
- if ((connectionsHints & ConnectionsHint.Array) == ConnectionsHint.Array && type.IsArray)
- return true;
- if ((connectionsHints & ConnectionsHint.Dictionary) == ConnectionsHint.Dictionary && type.IsDictionary)
- return true;
- if ((connectionsHints & ConnectionsHint.Vector) == ConnectionsHint.Vector)
- {
- var t = type.Type;
- if (t == typeof(Vector2) ||
- t == typeof(Vector3) ||
- t == typeof(Vector4) ||
- t == typeof(Float2) ||
- t == typeof(Float3) ||
- t == typeof(Float4) ||
- t == typeof(Double2) ||
- t == typeof(Double3) ||
- t == typeof(Double4) ||
- t == typeof(Int2) ||
- t == typeof(Int3) ||
- t == typeof(Int4) ||
- t == typeof(Color))
- {
- return true;
- }
- }
- if ((connectionsHints & ConnectionsHint.Scalar) == ConnectionsHint.Scalar)
- {
- var t = type.Type;
- if (t == typeof(bool) ||
- t == typeof(char) ||
- t == typeof(byte) ||
- t == typeof(short) ||
- t == typeof(ushort) ||
- t == typeof(int) ||
- t == typeof(uint) ||
- t == typeof(long) ||
- t == typeof(ulong) ||
- t == typeof(float) ||
- t == typeof(double))
- {
- return true;
- }
- }
- }
+ if (VisjectSurface.IsTypeCompatible(Archetype.ConnectionsType, type, ParentNode.Archetype.ConnectionsHints))
+ return true;
// Check independent and if there is box with bigger potential because it may block current one from changing type
var parentArch = ParentNode.Archetype;
@@ -296,7 +246,7 @@ namespace FlaxEditor.Surface.Elements
var b = ParentNode.GetBox(boxes[i]);
// Check if its the same and tested type matches the default value type
- if (b == this && CanCast(parentArch.DefaultType, type))
+ if (b == this && parentArch.DefaultType.CanCastTo(type))
{
// Can
return true;
@@ -718,17 +668,6 @@ namespace FlaxEditor.Surface.Elements
}
}
- private static bool CanCast(ScriptType oB, ScriptType iB)
- {
- if (oB == iB)
- return true;
- if (oB == ScriptType.Null || iB == ScriptType.Null)
- return false;
- return (oB.Type != typeof(void) && oB.Type != typeof(FlaxEngine.Object)) &&
- (iB.Type != typeof(void) && iB.Type != typeof(FlaxEngine.Object)) &&
- oB.IsAssignableFrom(iB);
- }
-
///
public bool AreConnected(IConnectionInstigator other)
{
@@ -787,7 +726,7 @@ namespace FlaxEditor.Surface.Elements
{
if (!iB.CanUseType(oB.CurrentType))
{
- if (!CanCast(oB.CurrentType, iB.CurrentType))
+ if (!oB.CurrentType.CanCastTo(iB.CurrentType))
{
// Cannot
return false;
@@ -798,7 +737,7 @@ namespace FlaxEditor.Surface.Elements
{
if (!oB.CanUseType(iB.CurrentType))
{
- if (!CanCast(oB.CurrentType, iB.CurrentType))
+ if (!oB.CurrentType.CanCastTo(iB.CurrentType))
{
// Cannot
return false;
@@ -871,7 +810,7 @@ namespace FlaxEditor.Surface.Elements
bool useCaster = false;
if (!iB.CanUseType(oB.CurrentType))
{
- if (CanCast(oB.CurrentType, iB.CurrentType))
+ if (oB.CurrentType.CanCastTo(iB.CurrentType))
useCaster = true;
else
return;
diff --git a/Source/Editor/Surface/Elements/OutputBox.cs b/Source/Editor/Surface/Elements/OutputBox.cs
index cf78b559c..8ef64ec77 100644
--- a/Source/Editor/Surface/Elements/OutputBox.cs
+++ b/Source/Editor/Surface/Elements/OutputBox.cs
@@ -35,7 +35,7 @@ namespace FlaxEditor.Surface.Elements
{
// Calculate control points
CalculateBezierControlPoints(start, end, out var control1, out var control2);
-
+
// Draw line
Render2D.DrawBezier(start, control1, control2, end, color, thickness);
@@ -54,16 +54,16 @@ namespace FlaxEditor.Surface.Elements
const float maxControlLength = 150f;
var dst = (end - start).Length;
var yDst = Mathf.Abs(start.Y - end.Y);
-
+
// Calculate control points
var minControlDst = dst * 0.5f;
var maxControlDst = Mathf.Max(Mathf.Min(maxControlLength, dst), minControlLength);
var controlDst = Mathf.Lerp(minControlDst, maxControlDst, Mathf.Clamp(yDst / minControlLength, 0f, 1f));
-
+
control1 = new Float2(start.X + controlDst, start.Y);
control2 = new Float2(end.X - controlDst, end.Y);
}
-
+
///
/// Checks if a point intersects a connection
///
@@ -86,11 +86,13 @@ namespace FlaxEditor.Surface.Elements
public static bool IntersectsConnection(ref Float2 start, ref Float2 end, ref Float2 point, float distance)
{
// Pretty much a point in rectangle check
- if ((point.X - start.X) * (end.X - point.X) < 0) return false;
+ if ((point.X - start.X) * (end.X - point.X) < 0)
+ return false;
float offset = Mathf.Sign(end.Y - start.Y) * distance;
- if ((point.Y - (start.Y - offset)) * ((end.Y + offset) - point.Y) < 0) return false;
-
+ if ((point.Y - (start.Y - offset)) * ((end.Y + offset) - point.Y) < 0)
+ return false;
+
float squaredDistance = distance;
CalculateBezierControlPoints(start, end, out var control1, out var control2);
diff --git a/Source/Editor/Surface/NodeArchetype.cs b/Source/Editor/Surface/NodeArchetype.cs
index 6dc923ce2..fe54268e2 100644
--- a/Source/Editor/Surface/NodeArchetype.cs
+++ b/Source/Editor/Surface/NodeArchetype.cs
@@ -89,6 +89,11 @@ namespace FlaxEditor.Surface
/// The created node object.
public delegate SurfaceNode CreateCustomNodeFunc(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch);
+ ///
+ /// Checks if the given type is compatible with the given node archetype. Used for custom nodes
+ ///
+ public delegate bool IsCompatible(NodeArchetype nodeArch, ScriptType portType, ConnectionsHint hint);
+
///
/// Unique node type ID within a single group.
///
@@ -99,6 +104,16 @@ namespace FlaxEditor.Surface
///
public CreateCustomNodeFunc Create;
+ ///
+ /// Function for asynchronously loaded nodes to check if input ports are compatible, for filtering.
+ ///
+ public IsCompatible IsInputCompatible;
+
+ ///
+ /// Function for asynchronously loaded nodes to check if output ports are compatible, for filtering.
+ ///
+ public IsCompatible IsOutputCompatible;
+
///
/// Default initial size of the node.
///
@@ -184,6 +199,8 @@ namespace FlaxEditor.Surface
{
TypeID = TypeID,
Create = Create,
+ IsInputCompatible = IsInputCompatible,
+ IsOutputCompatible = IsOutputCompatible,
Size = Size,
Flags = Flags,
Title = Title,
diff --git a/Source/Editor/Surface/SurfaceUtils.cs b/Source/Editor/Surface/SurfaceUtils.cs
index 08b9c6d63..5f4c3ef07 100644
--- a/Source/Editor/Surface/SurfaceUtils.cs
+++ b/Source/Editor/Surface/SurfaceUtils.cs
@@ -406,8 +406,8 @@ namespace FlaxEditor.Surface
internal static bool IsValidVisualScriptType(ScriptType scriptType)
{
- if (!scriptType.IsPublic ||
- scriptType.HasAttribute(typeof(HideInEditorAttribute), true) ||
+ if (!scriptType.IsPublic ||
+ scriptType.HasAttribute(typeof(HideInEditorAttribute), true) ||
scriptType.HasAttribute(typeof(System.Runtime.CompilerServices.CompilerGeneratedAttribute), false))
return false;
if (scriptType.IsGenericType)
diff --git a/Source/Editor/Surface/VisjectSurface.Connecting.cs b/Source/Editor/Surface/VisjectSurface.Connecting.cs
index 2fbff7cb8..dd34f9c7c 100644
--- a/Source/Editor/Surface/VisjectSurface.Connecting.cs
+++ b/Source/Editor/Surface/VisjectSurface.Connecting.cs
@@ -136,6 +136,88 @@ namespace FlaxEditor.Surface
return result;
}
+ ///
+ /// Checks if a type is compatible with another type and can be casted by using a connection hint
+ ///
+ /// Source type
+ /// Type to check compatibility with
+ /// Hint to check if casting is possible
+ /// True if the source type is compatible with the target type
+ public static bool IsTypeCompatible(ScriptType from, ScriptType to, ConnectionsHint hint)
+ {
+ if (from == ScriptType.Null && hint != ConnectionsHint.None)
+ {
+ if ((hint & ConnectionsHint.Anything) == ConnectionsHint.Anything)
+ return true;
+ if ((hint & ConnectionsHint.Value) == ConnectionsHint.Value && to.Type != typeof(void))
+ return true;
+ if ((hint & ConnectionsHint.Enum) == ConnectionsHint.Enum && to.IsEnum)
+ return true;
+ if ((hint & ConnectionsHint.Array) == ConnectionsHint.Array && to.IsArray)
+ return true;
+ if ((hint & ConnectionsHint.Dictionary) == ConnectionsHint.Dictionary && to.IsDictionary)
+ return true;
+ if ((hint & ConnectionsHint.Vector) == ConnectionsHint.Vector)
+ {
+ var t = to.Type;
+ if (t == typeof(Vector2) ||
+ t == typeof(Vector3) ||
+ t == typeof(Vector4) ||
+ t == typeof(Float2) ||
+ t == typeof(Float3) ||
+ t == typeof(Float4) ||
+ t == typeof(Double2) ||
+ t == typeof(Double3) ||
+ t == typeof(Double4) ||
+ t == typeof(Int2) ||
+ t == typeof(Int3) ||
+ t == typeof(Int4) ||
+ t == typeof(Color))
+ {
+ return true;
+ }
+ }
+ if ((hint & ConnectionsHint.Scalar) == ConnectionsHint.Scalar)
+ {
+ var t = to.Type;
+ if (t == typeof(bool) ||
+ t == typeof(char) ||
+ t == typeof(byte) ||
+ t == typeof(short) ||
+ t == typeof(ushort) ||
+ t == typeof(int) ||
+ t == typeof(uint) ||
+ t == typeof(long) ||
+ t == typeof(ulong) ||
+ t == typeof(float) ||
+ t == typeof(double))
+ {
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ ///
+ /// Checks if a type is compatible with another type and can be casted by using a connection hint
+ ///
+ /// Source type
+ /// Target type
+ /// Connection hint
+ /// True if any method of casting or compatibility check succeeds
+ public static bool FullCastCheck(ScriptType from, ScriptType to, ConnectionsHint hint)
+ {
+ // Yes, from and to are switched on purpose
+ if (CanUseDirectCastStatic(to, from, false))
+ return true;
+ if (IsTypeCompatible(from, to, hint))
+ return true;
+ // Same here
+ return to.CanCastTo(from);
+ }
+
///
/// Checks if can use direct conversion from one type to another.
///
diff --git a/Source/Editor/Windows/GameWindow.cs b/Source/Editor/Windows/GameWindow.cs
index bbdf763fb..fdedbb3c2 100644
--- a/Source/Editor/Windows/GameWindow.cs
+++ b/Source/Editor/Windows/GameWindow.cs
@@ -463,6 +463,18 @@ namespace FlaxEditor.Windows
Cursor = CursorType.Default;
}
+ ///
+ public override void OnMouseLeave()
+ {
+ base.OnMouseLeave();
+
+ // Remove focus from game window when mouse moves out and the cursor is hidden during game
+ if ((IsFocused || ContainsFocus) && Parent != null && Editor.IsPlayMode && !Screen.CursorVisible)
+ {
+ Parent.Focus();
+ }
+ }
+
///
public override void OnShowContextMenu(ContextMenu menu)
{
diff --git a/Source/Engine/Content/JsonAsset.cpp b/Source/Engine/Content/JsonAsset.cpp
index 1fbc2abed..b48ef02e5 100644
--- a/Source/Engine/Content/JsonAsset.cpp
+++ b/Source/Engine/Content/JsonAsset.cpp
@@ -12,6 +12,7 @@
#include "FlaxEngine.Gen.h"
#include "Cache/AssetsCache.h"
#include "Engine/Core/Log.h"
+#include "Engine/Core/Config/Settings.h"
#include "Engine/Serialization/JsonTools.h"
#include "Engine/Serialization/JsonWriters.h"
#include "Engine/Content/Factories/JsonAssetFactory.h"
@@ -126,8 +127,7 @@ void FindIds(ISerializable::DeserializeStream& node, Array& output)
}
else if (node.IsString())
{
- const auto length = node.GetStringLength();
- if (length == 32)
+ if (node.GetStringLength() == 32)
{
// Try parse as Guid in format `N` (32 hex chars)
Guid id;
@@ -362,6 +362,7 @@ void JsonAsset::unload(bool isReloading)
#endif
Scripting::ScriptsUnload.Unbind(this);
DeleteInstance();
+ _isAfterReload |= isReloading;
JsonAssetBase::unload(isReloading);
}
@@ -408,6 +409,13 @@ bool JsonAsset::CreateInstance()
}
}
+ // Special case for Settings assets to flush them after edited and saved in Editor
+ if (typeHandle && typeHandle.IsSubclassOf(SettingsBase::TypeInitializer) && _isAfterReload)
+ {
+ _isAfterReload = false;
+ ((SettingsBase*)Instance)->Apply();
+ }
+
return false;
}
diff --git a/Source/Engine/Content/JsonAsset.h b/Source/Engine/Content/JsonAsset.h
index c53649d33..0b6e3ca86 100644
--- a/Source/Engine/Content/JsonAsset.h
+++ b/Source/Engine/Content/JsonAsset.h
@@ -118,6 +118,7 @@ API_CLASS(NoSpawn) class FLAXENGINE_API JsonAsset : public JsonAssetBase
DECLARE_ASSET_HEADER(JsonAsset);
private:
ScriptingType::Dtor _dtor;
+ bool _isAfterReload = false;
public:
///
diff --git a/Source/Engine/Particles/Particles.cpp b/Source/Engine/Particles/Particles.cpp
index 52234fd7a..5850b6736 100644
--- a/Source/Engine/Particles/Particles.cpp
+++ b/Source/Engine/Particles/Particles.cpp
@@ -1283,8 +1283,8 @@ void ParticlesSystem::Job(int32 index)
updateBounds = true;
}
// TODO: if using fixed timestep quantize the dt and accumulate remaining part for the next update?
- if (dt <= 1.0f / 240.0f)
- return;
+ //if (dt <= 1.0f / 240.0f)
+ // return;
dt *= effect->SimulationSpeed;
instance.Time += dt;
const float fps = particleSystem->FramesPerSecond;
diff --git a/Source/Engine/Serialization/JsonTools.cpp b/Source/Engine/Serialization/JsonTools.cpp
index 07a577033..c395df4f1 100644
--- a/Source/Engine/Serialization/JsonTools.cpp
+++ b/Source/Engine/Serialization/JsonTools.cpp
@@ -256,7 +256,7 @@ BoundingBox JsonTools::GetBoundingBox(const Value& value)
Guid JsonTools::GetGuid(const Value& value)
{
- if (value.IsNull())
+ if (!value.IsString())
return Guid::Empty;
CHECK_RETURN(value.GetStringLength() == 32, Guid::Empty);
diff --git a/Source/Engine/Tools/ModelTool/ModelTool.Assimp.cpp b/Source/Engine/Tools/ModelTool/ModelTool.Assimp.cpp
index d2e26ee68..000a2e77b 100644
--- a/Source/Engine/Tools/ModelTool/ModelTool.Assimp.cpp
+++ b/Source/Engine/Tools/ModelTool/ModelTool.Assimp.cpp
@@ -524,7 +524,7 @@ bool ImportMaterialTexture(ImportedModelData& result, AssimpImporterData& data,
{
const aiTexture* aTex = data.Scene->GetEmbeddedTexture(aFilename.C_Str());
const StringView texIndexName(filename.Get() + (ARRAY_COUNT(AI_EMBEDDED_TEXNAME_PREFIX) - 1));
- int32 texIndex;
+ uint32 texIndex;
if (!aTex && !StringUtils::Parse(texIndexName.Get(), texIndexName.Length(), &texIndex) && texIndex >= 0 && texIndex < data.Scene->mNumTextures)
aTex = data.Scene->mTextures[texIndex];
if (aTex && aTex->mHeight == 0 && aTex->mWidth > 0)
diff --git a/Source/Engine/Tools/ModelTool/ModelTool.cpp b/Source/Engine/Tools/ModelTool/ModelTool.cpp
index ad287be86..b703b47d1 100644
--- a/Source/Engine/Tools/ModelTool/ModelTool.cpp
+++ b/Source/Engine/Tools/ModelTool/ModelTool.cpp
@@ -31,6 +31,7 @@
#include "Engine/Tools/TextureTool/TextureTool.h"
#include "Engine/ContentImporters/AssetsImportingManager.h"
#include "Engine/ContentImporters/CreateMaterial.h"
+#include "Engine/ContentImporters/CreateMaterialInstance.h"
#include "Engine/ContentImporters/CreateCollisionData.h"
#include "Engine/Serialization/Serialization.h"
#include "Editor/Utilities/EditorUtilities.h"
@@ -387,6 +388,8 @@ void ModelTool::Options::Serialize(SerializeStream& stream, const void* otherObj
SERIALIZE(SloppyOptimization);
SERIALIZE(LODTargetError);
SERIALIZE(ImportMaterials);
+ SERIALIZE(ImportMaterialsAsInstances);
+ SERIALIZE(InstanceToImportAs);
SERIALIZE(ImportTextures);
SERIALIZE(RestoreMaterialsOnReimport);
SERIALIZE(GenerateSDF);
@@ -430,6 +433,8 @@ void ModelTool::Options::Deserialize(DeserializeStream& stream, ISerializeModifi
DESERIALIZE(SloppyOptimization);
DESERIALIZE(LODTargetError);
DESERIALIZE(ImportMaterials);
+ DESERIALIZE(ImportMaterialsAsInstances);
+ DESERIALIZE(InstanceToImportAs);
DESERIALIZE(ImportTextures);
DESERIALIZE(RestoreMaterialsOnReimport);
DESERIALIZE(GenerateSDF);
@@ -503,11 +508,11 @@ bool ModelTool::ImportData(const String& path, ImportedModelData& data, Options&
if (ImportDataAssimp(importPath.Get(), data, options, errorMsg))
return true;
#elif USE_AUTODESK_FBX_SDK
- if (ImportDataAutodeskFbxSdk(importPath.Get(), data, options, errorMsg))
- return true;
+ if (ImportDataAutodeskFbxSdk(importPath.Get(), data, options, errorMsg))
+ return true;
#elif USE_OPEN_FBX
- if (ImportDataOpenFBX(importPath.Get(), data, options, errorMsg))
- return true;
+ if (ImportDataOpenFBX(importPath.Get(), data, options, errorMsg))
+ return true;
#else
LOG(Error, "Compiled without model importing backend.");
return true;
@@ -620,62 +625,62 @@ bool ModelTool::ImportData(const String& path, ImportedModelData& data, Options&
bool SortDepths(const Pair& a, const Pair& b)
{
- return a.First < b.First;
+ return a.First < b.First;
}
void CreateLinearListFromTree(Array& nodes, Array& mapping)
{
// Customized breadth first tree algorithm (each node has no direct reference to the children so we build the cache for the nodes depth level)
- const int32 count = nodes.Count();
- Array> depths(count); // Pair.First = Depth, Pair.Second = Node Index
- depths.SetSize(count);
- depths.Set(-1);
- for (int32 i = 0; i < count; i++)
- {
- // Skip evaluated nodes
- if (depths[i].First != -1)
- continue;
+ const int32 count = nodes.Count();
+ Array> depths(count); // Pair.First = Depth, Pair.Second = Node Index
+ depths.Resize(count);
+ depths.SetAll(-1);
+ for (int32 i = 0; i < count; i++)
+ {
+ // Skip evaluated nodes
+ if (depths[i].First != -1)
+ continue;
- // Find the first node with calculated depth and get the distance to it
- int32 end = i;
- int32 lastDepth;
- int32 relativeDepth = 0;
- do
- {
- lastDepth = depths[end].First;
- end = nodes[end].ParentIndex;
- relativeDepth++;
- } while (end != -1 && lastDepth == -1);
+ // Find the first node with calculated depth and get the distance to it
+ int32 end = i;
+ int32 lastDepth;
+ int32 relativeDepth = 0;
+ do
+ {
+ lastDepth = depths[end].First;
+ end = nodes[end].ParentIndex;
+ relativeDepth++;
+ } while (end != -1 && lastDepth == -1);
- // Set the depth (second item is the node index)
- depths[i] = MakePair(lastDepth + relativeDepth, i);
- }
- for (int32 i = 0; i < count; i++)
- {
- // Strange divide by 2 but works
- depths[i].First = depths[i].First >> 1;
- }
+ // Set the depth (second item is the node index)
+ depths[i] = ToPair(lastDepth + relativeDepth, i);
+ }
+ for (int32 i = 0; i < count; i++)
+ {
+ // Strange divide by 2 but works
+ depths[i].First = depths[i].First >> 1;
+ }
- // Order nodes by depth O(n*log(n))
- depths.Sort(SortDepths);
+ // Order nodes by depth O(n*log(n))
+ depths.Sort(SortDepths);
- // Extract nodes mapping O(n^2)
- mapping.EnsureCapacity(count, false);
- mapping.SetSize(count);
- for (int32 i = 0; i < count; i++)
- {
- int32 newIndex = -1;
- for (int32 j = 0; j < count; j++)
- {
- if (depths[j].Second == i)
- {
- newIndex = j;
- break;
- }
- }
- ASSERT(newIndex != -1);
- mapping[i] = newIndex;
- }
+ // Extract nodes mapping O(n^2)
+ mapping.EnsureCapacity(count, false);
+ mapping.Resize(count);
+ for (int32 i = 0; i < count; i++)
+ {
+ int32 newIndex = -1;
+ for (int32 j = 0; j < count; j++)
+ {
+ if (depths[j].Second == i)
+ {
+ newIndex = j;
+ break;
+ }
+ }
+ ASSERT(newIndex != -1);
+ mapping[i] = newIndex;
+ }
}
#endif
@@ -994,23 +999,6 @@ bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& op
importedFileNames.Add(filename);
#if COMPILE_WITH_ASSETS_IMPORTER
auto assetPath = autoImportOutput / filename + ASSET_FILES_EXTENSION_WITH_DOT;
- CreateMaterial::Options materialOptions;
- materialOptions.Diffuse.Color = material.Diffuse.Color;
- if (material.Diffuse.TextureIndex != -1)
- materialOptions.Diffuse.Texture = data.Textures[material.Diffuse.TextureIndex].AssetID;
- materialOptions.Diffuse.HasAlphaMask = material.Diffuse.HasAlphaMask;
- materialOptions.Emissive.Color = material.Emissive.Color;
- if (material.Emissive.TextureIndex != -1)
- materialOptions.Emissive.Texture = data.Textures[material.Emissive.TextureIndex].AssetID;
- materialOptions.Opacity.Value = material.Opacity.Value;
- if (material.Opacity.TextureIndex != -1)
- materialOptions.Opacity.Texture = data.Textures[material.Opacity.TextureIndex].AssetID;
- if (material.Normals.TextureIndex != -1)
- materialOptions.Normals.Texture = data.Textures[material.Normals.TextureIndex].AssetID;
- if (material.TwoSided || material.Diffuse.HasAlphaMask)
- materialOptions.Info.CullMode = CullMode::TwoSided;
- if (!Math::IsOne(material.Opacity.Value) || material.Opacity.TextureIndex != -1)
- materialOptions.Info.BlendMode = MaterialBlendMode::Transparent;
// When splitting imported meshes allow only the first mesh to import assets (mesh[0] is imported after all following ones so import assets during mesh[1])
if (!options.SplitObjects && options.ObjectIndex != 1 && options.ObjectIndex != -1)
@@ -1022,7 +1010,42 @@ bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& op
continue;
}
- AssetsImportingManager::Create(AssetsImportingManager::CreateMaterialTag, assetPath, material.AssetID, &materialOptions);
+ if (options.ImportMaterialsAsInstances)
+ {
+ // Create material instance
+ AssetsImportingManager::Create(AssetsImportingManager::CreateMaterialInstanceTag, assetPath, material.AssetID);
+ if (MaterialInstance* materialInstance = Content::Load(assetPath))
+ {
+ materialInstance->SetBaseMaterial(options.InstanceToImportAs);
+ materialInstance->Save();
+ }
+ else
+ {
+ LOG(Error, "Failed to load material instance after creation. ({0})", assetPath);
+ }
+ }
+ else
+ {
+ // Create material
+ CreateMaterial::Options materialOptions;
+ materialOptions.Diffuse.Color = material.Diffuse.Color;
+ if (material.Diffuse.TextureIndex != -1)
+ materialOptions.Diffuse.Texture = data.Textures[material.Diffuse.TextureIndex].AssetID;
+ materialOptions.Diffuse.HasAlphaMask = material.Diffuse.HasAlphaMask;
+ materialOptions.Emissive.Color = material.Emissive.Color;
+ if (material.Emissive.TextureIndex != -1)
+ materialOptions.Emissive.Texture = data.Textures[material.Emissive.TextureIndex].AssetID;
+ materialOptions.Opacity.Value = material.Opacity.Value;
+ if (material.Opacity.TextureIndex != -1)
+ materialOptions.Opacity.Texture = data.Textures[material.Opacity.TextureIndex].AssetID;
+ if (material.Normals.TextureIndex != -1)
+ materialOptions.Normals.Texture = data.Textures[material.Normals.TextureIndex].AssetID;
+ if (material.TwoSided || material.Diffuse.HasAlphaMask)
+ materialOptions.Info.CullMode = CullMode::TwoSided;
+ if (!Math::IsOne(material.Opacity.Value) || material.Opacity.TextureIndex != -1)
+ materialOptions.Info.BlendMode = MaterialBlendMode::Transparent;
+ AssetsImportingManager::Create(AssetsImportingManager::CreateMaterialTag, assetPath, material.AssetID, &materialOptions);
+ }
#endif
}
@@ -1389,24 +1412,25 @@ bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& op
#if USE_SKELETON_NODES_SORTING
// Sort skeleton nodes and bones hierarchy (parents first)
- // Then it can be used with a simple linear loop update
- {
- const int32 nodesCount = data.Skeleton.Nodes.Count();
- const int32 bonesCount = data.Skeleton.Bones.Count();
- Array mapping;
- CreateLinearListFromTree(data.Skeleton.Nodes, mapping);
- for (int32 i = 0; i < nodesCount; i++)
- {
- auto& node = data.Skeleton.Nodes[i];
- node.ParentIndex = mapping[node.ParentIndex];
- }
- for (int32 i = 0; i < bonesCount; i++)
- {
- auto& bone = data.Skeleton.Bones[i];
- bone.NodeIndex = mapping[bone.NodeIndex];
- }
- }
- reorder_nodes_and_test_it_out!
+ // Then it can be used with a simple linear loop update
+ {
+ const int32 nodesCount = data.Skeleton.Nodes.Count();
+ const int32 bonesCount = data.Skeleton.Bones.Count();
+ Array mapping;
+ CreateLinearListFromTree(data.Skeleton.Nodes, mapping);
+ for (int32 i = 0; i < nodesCount; i++)
+ {
+ auto& node = data.Skeleton.Nodes[i];
+ node.ParentIndex = mapping[node.ParentIndex];
+ }
+ for (int32 i = 0; i < bonesCount; i++)
+ {
+ auto& bone = data.Skeleton.Bones[i];
+ bone.NodeIndex = mapping[bone.NodeIndex];
+ }
+ }
+ reorder_nodes_and_test_it_out
+ !
#endif
}
else if (options.Type == ModelType::Animation)
diff --git a/Source/Engine/Tools/ModelTool/ModelTool.h b/Source/Engine/Tools/ModelTool/ModelTool.h
index bfd91215e..36bb9b12c 100644
--- a/Source/Engine/Tools/ModelTool/ModelTool.h
+++ b/Source/Engine/Tools/ModelTool/ModelTool.h
@@ -12,6 +12,7 @@
#include "Engine/Graphics/Models/ModelData.h"
#include "Engine/Graphics/Models/SkeletonData.h"
#include "Engine/Animations/AnimationData.h"
+#include "Engine/Content/Assets/MaterialBase.h"
class JsonWriter;
@@ -263,7 +264,7 @@ public:
// If specified, all meshes which name starts with this prefix will be imported as a separate collision data (excluded used for rendering).
API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
String CollisionMeshesPrefix = TEXT("");
- // The type of collision that should be generated if has collision prefix especified
+ // The type of collision that should be generated if has collision prefix specified.
API_FIELD(Attributes = "EditorOrder(105), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
CollisionDataType CollisionType = CollisionDataType::TriangleMesh;
@@ -338,6 +339,12 @@ public:
// If checked, the importer will create materials for model meshes as specified in the file.
API_FIELD(Attributes="EditorOrder(400), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))")
bool ImportMaterials = true;
+ // If checked, the importer will create the model's materials as instances of a base material.
+ API_FIELD(Attributes = "EditorOrder(401), EditorDisplay(\"Materials\"), VisibleIf(nameof(ImportMaterials))")
+ bool ImportMaterialsAsInstances = false;
+ // The material to import the model's materials as an instance of.
+ API_FIELD(Attributes = "EditorOrder(402), EditorDisplay(\"Materials\"), VisibleIf(nameof(ImportMaterialsAsInstances))")
+ AssetReference InstanceToImportAs;
// If checked, the importer will import texture files used by the model and any embedded texture resources.
API_FIELD(Attributes="EditorOrder(410), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))")
bool ImportTextures = true;
diff --git a/Source/Tools/Flax.Build/Projects/VisualStudio/VisualStudioProjectGenerator.cs b/Source/Tools/Flax.Build/Projects/VisualStudio/VisualStudioProjectGenerator.cs
index 5bf8be5c8..a344eea50 100644
--- a/Source/Tools/Flax.Build/Projects/VisualStudio/VisualStudioProjectGenerator.cs
+++ b/Source/Tools/Flax.Build/Projects/VisualStudio/VisualStudioProjectGenerator.cs
@@ -603,8 +603,8 @@ namespace Flax.Build.Projects.VisualStudio
{
var profiles = new Dictionary();
var profile = new StringBuilder();
- var editorPath = Utilities.NormalizePath(Path.Combine(Globals.EngineRoot, Platform.GetEditorBinaryDirectory(), $"Development/FlaxEditor{Utilities.GetPlatformExecutableExt()}"));
- var workspacePath = Utilities.NormalizePath(solutionDirectory);
+ var editorPath = Utilities.NormalizePath(Path.Combine(Globals.EngineRoot, Platform.GetEditorBinaryDirectory(), $"Development/FlaxEditor{Utilities.GetPlatformExecutableExt()}")).Replace('\\', '/');
+ var workspacePath = Utilities.NormalizePath(solutionDirectory).Replace('\\', '/');
foreach (var project in projects)
{
if (project.Type == TargetType.DotNetCore)