Fix various code to improve quality
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@@ -387,10 +387,14 @@ void RenderToolsDX::LogD3DResult(HRESULT result, const char* file, uint32 line,
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if (removedReason == DXGI_ERROR_DEVICE_HUNG)
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errorType = FatalErrorType::GPUHang;
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}
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else if (fatal)
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errorType = FatalErrorType::Unknown;
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if (errorType != FatalErrorType::None)
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Platform::Fatal(msg, nullptr, errorType);
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#if LOG_ENABLE
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else
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Log::Logger::Write(fatal ? LogType::Fatal : LogType::Error, msg);
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Log::Logger::Write(LogType::Error, msg);
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#endif
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}
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LPCSTR RenderToolsDX::GetVertexInputSemantic(VertexElement::Types type, UINT& semanticIndex)
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