Fix D3D12 resource state transitions barriers
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@@ -73,6 +73,7 @@ public:
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public:
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bool ReadOnlyDepthView = false;
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void SetRTV(D3D12_RENDER_TARGET_VIEW_DESC& rtvDesc);
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void SetSRV(D3D12_SHADER_RESOURCE_VIEW_DESC& srvDesc);
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void SetDSV(D3D12_DEPTH_STENCIL_VIEW_DESC& dsvDesc);
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