This commit is contained in:
Wojtek Figat
2023-09-10 11:58:54 +02:00
parent 948ca92b4f
commit 9da686cd52

View File

@@ -8,6 +8,8 @@
#include "Engine/Serialization/Serialization.h"
#include "Engine/Engine/Time.h"
#define CC_MIN_SIZE 0.001f
CharacterController::CharacterController(const SpawnParams& params)
: Collider(params)
, _controller(nullptr)
@@ -100,10 +102,9 @@ void CharacterController::SetStepOffset(float value)
{
const float scaling = _cachedScale.GetAbsolute().MaxValue();
const float contactOffset = Math::Max(_contactOffset, ZeroTolerance);
const float minSize = 0.001f;
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
const float radius = Math::Max(Math::Abs(_radius) * scaling - contactOffset, minSize);
PhysicsBackend::SetControllerStepOffset(_controller, Math::Min(value, height + radius * 2.0f - minSize));
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
const float radius = Math::Max(Math::Abs(_radius) * scaling - contactOffset, CC_MIN_SIZE);
PhysicsBackend::SetControllerStepOffset(_controller, Math::Min(value, height + radius * 2.0f - CC_MIN_SIZE));
}
}
@@ -175,9 +176,8 @@ CharacterController::CollisionFlags CharacterController::Move(const Vector3& dis
void CharacterController::DrawPhysicsDebug(RenderView& view)
{
const float scaling = _cachedScale.GetAbsolute().MaxValue();
const float minSize = 0.001f;
const float radius = Math::Max(Math::Abs(_radius) * scaling, minSize);
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
const float radius = Math::Max(Math::Abs(_radius) * scaling, CC_MIN_SIZE);
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
const Vector3 position = _transform.LocalToWorld(_center);
if (view.Mode == ViewMode::PhysicsColliders)
DEBUG_DRAW_TUBE(position, Quaternion::Euler(90, 0, 0), radius, height, Color::LightYellow, 0, true);
@@ -188,9 +188,8 @@ void CharacterController::DrawPhysicsDebug(RenderView& view)
void CharacterController::OnDebugDrawSelected()
{
const float scaling = _cachedScale.GetAbsolute().MaxValue();
const float minSize = 0.001f;
const float radius = Math::Max(Math::Abs(_radius) * scaling, minSize);
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
const float radius = Math::Max(Math::Abs(_radius) * scaling, CC_MIN_SIZE);
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
const Vector3 position = _transform.LocalToWorld(_center);
DEBUG_DRAW_WIRE_TUBE(position, Quaternion::Euler(90, 0, 0), radius, height, Color::GreenYellow, 0, false);
@@ -231,9 +230,8 @@ void CharacterController::UpdateSize() const
if (_controller)
{
const float scaling = _cachedScale.GetAbsolute().MaxValue();
const float minSize = 0.001f;
const float radius = Math::Max(Math::Abs(_radius) * scaling - Math::Max(_contactOffset, ZeroTolerance), minSize);
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
const float radius = Math::Max(Math::Abs(_radius) * scaling - Math::Max(_contactOffset, ZeroTolerance), CC_MIN_SIZE);
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
PhysicsBackend::SetControllerSize(_controller, radius, height);
}
}
@@ -245,10 +243,14 @@ void CharacterController::CreateShape()
void CharacterController::UpdateBounds()
{
const float radius = Math::Max(_height, _radius);
const float scaling = GetScale().GetAbsolute().MaxValue();
const float radius = Math::Max(Math::Abs(_radius) * scaling, CC_MIN_SIZE);
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
const Vector3 position = _transform.LocalToWorld(_center);
_sphere = BoundingSphere(position, radius);
_box = BoundingBox::FromSphere(_sphere);
const Vector3 extent(radius, height * 0.5f + radius, radius);
_box = BoundingBox(position - extent, position + extent);
BoundingSphere::FromBox(_box, _sphere);
DEBUG_DRAW_BOX(_box, Color::Red.AlphaMultiplied(0.4f), 2.0f, true);
}
void CharacterController::AddMovement(const Vector3& translation, const Quaternion& rotation)