Merge remote-tracking branch 'origin/master' into 1.9

# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
This commit is contained in:
Wojtek Figat
2024-09-12 13:38:20 +02:00
111 changed files with 1717 additions and 511 deletions

View File

@@ -480,6 +480,8 @@ void Mesh::Draw(const RenderContext& renderContext, const DrawInfo& info, float
const ViewMode viewMode = renderContext.View.Mode;
if (viewMode == ViewMode::LightmapUVsDensity || viewMode == ViewMode::LODPreview)
GBufferPass::AddIndexBufferToModelLOD(_indexBuffer, &((Model*)_model)->LODs[_lodIndex]);
if (viewMode == ViewMode::LightmapUVsDensity)
drawCall.Surface.LODDitherFactor = info.LightmapScale; // See LightmapUVsDensityMaterialShader
#endif
// Push draw call to the render list
@@ -541,6 +543,8 @@ void Mesh::Draw(const RenderContextBatch& renderContextBatch, const DrawInfo& in
const ViewMode viewMode = renderContextBatch.GetMainContext().View.Mode;
if (viewMode == ViewMode::LightmapUVsDensity || viewMode == ViewMode::LODPreview)
GBufferPass::AddIndexBufferToModelLOD(_indexBuffer, &((Model*)_model)->LODs[_lodIndex]);
if (viewMode == ViewMode::LightmapUVsDensity)
drawCall.Surface.LODDitherFactor = info.LightmapScale; // See LightmapUVsDensityMaterialShader
#endif
// Push draw call to the render lists