Merge remote-tracking branch 'origin/master' into 1.9

# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
This commit is contained in:
Wojtek Figat
2024-09-12 13:38:20 +02:00
111 changed files with 1717 additions and 511 deletions

View File

@@ -237,7 +237,10 @@ Ray Camera::ConvertMouseToRay(const Float2& mousePosition, const Viewport& viewp
viewport.Unproject(nearPoint, ivp, nearPoint);
viewport.Unproject(farPoint, ivp, farPoint);
return Ray(nearPoint, Vector3::Normalize(farPoint - nearPoint));
Vector3 dir = Vector3::Normalize(farPoint - nearPoint);
if (dir.IsZero())
return Ray::Identity;
return Ray(nearPoint, dir);
}
Viewport Camera::GetViewport() const
@@ -303,6 +306,8 @@ void Camera::GetMatrices(Matrix& view, Matrix& projection, const Viewport& viewp
void Camera::OnPreviewModelLoaded()
{
_previewModelBuffer.Setup(_previewModel.Get());
if (_previewModelBuffer.Count() > 0)
_previewModelBuffer.At(0).ReceiveDecals = false;
UpdateCache();
}

View File

@@ -150,35 +150,30 @@ float Spline::GetSplineLength() const
{
float sum = 0.0f;
constexpr int32 slices = 20;
constexpr float step = 1.0f / (float)slices;
Vector3 prevPoint = Vector3::Zero;
if (Curve.GetKeyframes().Count() != 0)
{
const auto& a = Curve[0];
prevPoint = a.Value.Translation * _transform.Scale;
}
constexpr float step = 1.0f / (float)(slices - 1);
const Vector3 scale = _transform.Scale;
for (int32 i = 1; i < Curve.GetKeyframes().Count(); i++)
{
const auto& a = Curve[i - 1];
const auto& b = Curve[i];
Vector3 prevPoint = a.Value.Translation * scale;
const float length = Math::Abs(b.Time - a.Time);
Vector3 leftTangent, rightTangent;
AnimationUtils::GetTangent(a.Value.Translation, a.TangentOut.Translation, length, leftTangent);
AnimationUtils::GetTangent(b.Value.Translation, b.TangentIn.Translation, length, rightTangent);
// TODO: implement sth more analytical than brute-force solution
for (int32 slice = 0; slice < slices; slice++)
for (int32 slice = 1; slice < slices; slice++)
{
const float t = (float)slice * step;
Vector3 pos;
AnimationUtils::Bezier(a.Value.Translation, leftTangent, rightTangent, b.Value.Translation, t, pos);
pos *= _transform.Scale;
sum += (float)Vector3::DistanceSquared(pos, prevPoint);
pos *= scale;
sum += (float)Vector3::Distance(pos, prevPoint);
prevPoint = pos;
}
}
return Math::Sqrt(sum);
return sum;
}
float Spline::GetSplineSegmentLength(int32 index) const
@@ -188,28 +183,28 @@ float Spline::GetSplineSegmentLength(int32 index) const
CHECK_RETURN(index > 0 && index < GetSplinePointsCount(), 0.0f);
float sum = 0.0f;
constexpr int32 slices = 20;
constexpr float step = 1.0f / (float)slices;
constexpr float step = 1.0f / (float)(slices - 1);
const auto& a = Curve[index - 1];
const auto& b = Curve[index];
Vector3 startPoint = a.Value.Translation * _transform.Scale;
const Vector3 scale = _transform.Scale;
Vector3 prevPoint = a.Value.Translation * scale;
{
const float length = Math::Abs(b.Time - a.Time);
Vector3 leftTangent, rightTangent;
AnimationUtils::GetTangent(a.Value.Translation, a.TangentOut.Translation, length, leftTangent);
AnimationUtils::GetTangent(b.Value.Translation, b.TangentIn.Translation, length, rightTangent);
// TODO: implement sth more analytical than brute-force solution
for (int32 slice = 0; slice < slices; slice++)
for (int32 slice = 1; slice < slices; slice++)
{
const float t = (float)slice * step;
Vector3 pos;
AnimationUtils::Bezier(a.Value.Translation, leftTangent, rightTangent, b.Value.Translation, t, pos);
pos *= _transform.Scale;
sum += (float)Vector3::DistanceSquared(pos, startPoint);
startPoint = pos;
pos *= scale;
sum += (float)Vector3::Distance(pos, prevPoint);
prevPoint = pos;
}
}
return Math::Sqrt(sum);
return sum;
}
float Spline::GetSplineTime(int32 index) const

View File

@@ -357,6 +357,10 @@ void StaticModel::Draw(RenderContext& renderContext)
draw.ForcedLOD = _forcedLod;
draw.SortOrder = _sortOrder;
draw.VertexColors = _vertexColorsCount ? _vertexColorsBuffer : nullptr;
#if USE_EDITOR
if (HasStaticFlag(StaticFlags::Lightmap))
draw.LightmapScale = _scaleInLightmap;
#endif
Model->Draw(renderContext, draw);
@@ -391,6 +395,10 @@ void StaticModel::Draw(RenderContextBatch& renderContextBatch)
draw.ForcedLOD = _forcedLod;
draw.SortOrder = _sortOrder;
draw.VertexColors = _vertexColorsCount ? _vertexColorsBuffer : nullptr;
#if USE_EDITOR
if (HasStaticFlag(StaticFlags::Lightmap))
draw.LightmapScale = _scaleInLightmap;
#endif
Model->Draw(renderContextBatch, draw);

View File

@@ -7,9 +7,7 @@ using System.Runtime.CompilerServices;
namespace FlaxEngine
{
#if FLAX_EDITOR
[TypeConverter(typeof(TypeConverters.TagConverter))]
#endif
partial struct Tag : IEquatable<Tag>, IEquatable<string>, IComparable, IComparable<Tag>, IComparable<string>
{
/// <summary>
@@ -254,7 +252,6 @@ namespace FlaxEngine
}
}
#if FLAX_EDITOR
namespace FlaxEngine.TypeConverters
{
internal class TagConverter : TypeConverter
@@ -291,4 +288,3 @@ namespace FlaxEngine.TypeConverters
}
}
}
#endif