Add more memory profiler categories

This commit is contained in:
Wojtek Figat
2025-05-25 18:38:07 +02:00
parent a74c5e7943
commit 9dc4dbc6d7
6 changed files with 112 additions and 38 deletions

View File

@@ -18,6 +18,7 @@
#include "Engine/Serialization/Serialization.h"
#include "Engine/Serialization/JsonWriter.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
#include "Engine/Utilities/StringConverter.h"
#include "Engine/Threading/MainThreadTask.h"
#include "Engine/Level/SceneObject.h"
@@ -1340,6 +1341,8 @@ bool VisualScript::Save(const StringView& path)
Asset::LoadResult VisualScript::load()
{
PROFILE_MEM(ScriptingVisual);
// Build Visual Script typename that is based on asset id
String typeName = _id.ToString();
StringUtils::ConvertUTF162ANSI(typeName.Get(), _typenameChars, 32);
@@ -1532,6 +1535,7 @@ Asset::LoadResult VisualScript::load()
void VisualScript::unload(bool isReloading)
{
PROFILE_MEM(ScriptingVisual);
#if USE_EDITOR
if (isReloading)
{
@@ -1588,6 +1592,7 @@ AssetChunksFlag VisualScript::getChunksToPreload() const
void VisualScript::CacheScriptingType()
{
PROFILE_MEM(ScriptingVisual);
ScopeLock lock(VisualScriptingBinaryModule::Locker);
auto& binaryModule = VisualScriptingModule;
@@ -1723,6 +1728,7 @@ ScriptingObject* VisualScriptingBinaryModule::VisualScriptObjectSpawn(const Scri
VisualScript* visualScript = VisualScriptingModule.Scripts[params.Type.TypeIndex];
// Initialize instance data
PROFILE_MEM(ScriptingVisual);
ScopeLock lock(visualScript->Locker);
auto& instanceParams = visualScript->_instances[object->GetID()].Params;
instanceParams.Resize(visualScript->Graph.Parameters.Count());
@@ -1747,6 +1753,8 @@ ScriptingObject* VisualScriptingBinaryModule::VisualScriptObjectSpawn(const Scri
void VisualScriptingBinaryModule::OnScriptsReloading()
{
PROFILE_MEM(ScriptingVisual);
// Clear any cached types from that module across all loaded Visual Scripts
for (auto& script : Scripts)
{
@@ -1795,6 +1803,7 @@ void VisualScriptingBinaryModule::OnScriptsReloading()
void VisualScriptingBinaryModule::OnEvent(ScriptingObject* object, Span<Variant> parameters, ScriptingTypeHandle eventType, StringView eventName)
{
PROFILE_MEM(ScriptingVisual);
if (object)
{
// Object event
@@ -1956,6 +1965,7 @@ bool VisualScriptingBinaryModule::GetFieldValue(void* field, const Variant& inst
bool VisualScriptingBinaryModule::SetFieldValue(void* field, const Variant& instance, Variant& value)
{
PROFILE_MEM(ScriptingVisual);
const auto vsFiled = (VisualScript::Field*)field;
const auto instanceObject = (ScriptingObject*)instance;
if (!instanceObject)
@@ -2042,6 +2052,7 @@ void VisualScriptingBinaryModule::SerializeObject(JsonWriter& stream, ScriptingO
void VisualScriptingBinaryModule::DeserializeObject(ISerializable::DeserializeStream& stream, ScriptingObject* object, ISerializeModifier* modifier)
{
PROFILE_MEM(ScriptingVisual);
ASSERT(stream.IsObject());
Locker.Lock();
const auto asset = Scripts[object->GetTypeHandle().TypeIndex].Get();
@@ -2165,6 +2176,7 @@ const Variant& VisualScript::GetScriptInstanceParameterValue(const StringView& n
void VisualScript::SetScriptInstanceParameterValue(const StringView& name, ScriptingObject* instance, const Variant& value)
{
PROFILE_MEM(ScriptingVisual);
CHECK(instance);
for (int32 paramIndex = 0; paramIndex < Graph.Parameters.Count(); paramIndex++)
{
@@ -2186,6 +2198,7 @@ void VisualScript::SetScriptInstanceParameterValue(const StringView& name, Scrip
void VisualScript::SetScriptInstanceParameterValue(const StringView& name, ScriptingObject* instance, Variant&& value)
{
PROFILE_MEM(ScriptingVisual);
CHECK(instance);
for (int32 paramIndex = 0; paramIndex < Graph.Parameters.Count(); paramIndex++)
{
@@ -2383,6 +2396,7 @@ VisualScriptingBinaryModule* VisualScripting::GetBinaryModule()
Variant VisualScripting::Invoke(VisualScript::Method* method, ScriptingObject* instance, Span<Variant> parameters)
{
PROFILE_MEM(ScriptingVisual);
CHECK_RETURN(method && method->Script->IsLoaded(), Variant::Zero);
PROFILE_CPU_SRC_LOC(method->ProfilerData);
@@ -2423,6 +2437,7 @@ bool VisualScripting::Evaluate(VisualScript* script, ScriptingObject* instance,
const auto box = node->GetBox(boxId);
if (!box)
return false;
PROFILE_MEM(ScriptingVisual);
// Add to the calling stack
ScopeContext scope;