Refactor material shaders generator to use modular features as extensions
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@@ -116,9 +116,6 @@ Material GetMaterialPS(MaterialInput input)
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@4
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}
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// Fix line for errors/warnings for shader code from template
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#line 1000
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// Input macro specified by the material: DECAL_BLEND_MODE
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#define DECAL_BLEND_MODE_TRANSLUCENT 0
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