Optimize GPU memory usage in Editor when viewport is inactive

This commit is contained in:
Wojtek Figat
2024-06-19 15:03:38 +02:00
parent a377933884
commit 9ec23559af
4 changed files with 27 additions and 6 deletions

View File

@@ -34,7 +34,7 @@ RenderBuffers::~RenderBuffers()
_resources.ClearDelete();
}
void RenderBuffers::Prepare()
void RenderBuffers::ReleaseUnusedMemory()
{
// Auto release temporal buffer if not used for some time
const uint64 frameIndex = Engine::FrameCount;