Optimize GPU memory usage in Editor when viewport is inactive
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@@ -34,7 +34,7 @@ RenderBuffers::~RenderBuffers()
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_resources.ClearDelete();
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}
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void RenderBuffers::Prepare()
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void RenderBuffers::ReleaseUnusedMemory()
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{
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// Auto release temporal buffer if not used for some time
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const uint64 frameIndex = Engine::FrameCount;
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