diff --git a/Source/Engine/Engine/Time.h b/Source/Engine/Engine/Time.h index 0d44afa22..eb176ae7c 100644 --- a/Source/Engine/Engine/Time.h +++ b/Source/Engine/Engine/Time.h @@ -121,8 +121,11 @@ public: API_FIELD() static float PhysicsFPS; /// - /// The target amount of the frames rendered per second (actual game FPS). + /// The target amount of the frames rendered per second (target game FPS). /// + /// + /// To get the actual game FPS use + /// API_FIELD() static float DrawFPS; ///