diff --git a/Source/Engine/Engine/Time.h b/Source/Engine/Engine/Time.h
index 0d44afa22..eb176ae7c 100644
--- a/Source/Engine/Engine/Time.h
+++ b/Source/Engine/Engine/Time.h
@@ -121,8 +121,11 @@ public:
API_FIELD() static float PhysicsFPS;
///
- /// The target amount of the frames rendered per second (actual game FPS).
+ /// The target amount of the frames rendered per second (target game FPS).
///
+ ///
+ /// To get the actual game FPS use
+ ///
API_FIELD() static float DrawFPS;
///