Fix game compilation error
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@@ -86,7 +86,7 @@ API_CLASS(Namespace="FlaxEngine.Tools", Static) class FLAXENGINE_API TextureTool
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float PreserveAlphaCoverageReference = 0.5f;
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// Texture group for streaming (negative if unused). See Streaming Settings.
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API_FIELD(Attributes="EditorOrder(300), CustomEditor(typeof(FlaxEditor.CustomEditors.Dedicated.TextureGroupEditor))")
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API_FIELD(Attributes="EditorOrder(300), CustomEditorAlias(\"FlaxEditor.CustomEditors.Dedicated.TextureGroupEditor\")")
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int32 TextureGroup = -1;
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// The sprites for the sprite sheet import mode.
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