Implement SDL platform, windowing and input handling

This commit is contained in:
2024-07-25 21:39:21 +03:00
parent cabf8736c7
commit 9f35f175ab
131 changed files with 67537 additions and 97 deletions

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#if PLATFORM_SDL && PLATFORM_MAC
static_assert(false, "TODO");
void SDLPlatform::SetHighDpiAwarenessEnabled(bool enable)
{
// TODO: This is now called before Platform::Init, ensure the scaling is changed accordingly during Platform::Init (see ApplePlatform::SetHighDpiAwarenessEnabled)
}
#endif