Implement SDL platform, windowing and input handling
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12
Source/Engine/Platform/SDL/SDLPlatform.Mac.cpp
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12
Source/Engine/Platform/SDL/SDLPlatform.Mac.cpp
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#if PLATFORM_SDL && PLATFORM_MAC
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static_assert(false, "TODO");
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void SDLPlatform::SetHighDpiAwarenessEnabled(bool enable)
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{
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// TODO: This is now called before Platform::Init, ensure the scaling is changed accordingly during Platform::Init (see ApplePlatform::SetHighDpiAwarenessEnabled)
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}
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#endif
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