Remove deprecated asset data upgrades and old model vertex structures
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@@ -8,6 +8,9 @@
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#include "Engine/Content/Factories/BinaryAssetFactory.h"
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#include "Engine/Serialization/MemoryReadStream.h"
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#include "Engine/Threading/Threading.h"
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#if USE_EDITOR
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#include "Engine/Serialization/MemoryWriteStream.h"
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#endif
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REGISTER_BINARY_ASSET_WITH_UPGRADER(MaterialInstance, "FlaxEngine.MaterialInstance", MaterialInstanceUpgrader, true);
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@@ -23,6 +23,9 @@
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#include "Engine/Renderer/DrawCall.h"
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#include "Engine/Threading/Threading.h"
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#include "Engine/Tools/ModelTool/ModelTool.h"
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#if USE_EDITOR
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#include "Engine/Serialization/MemoryWriteStream.h"
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#endif
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REGISTER_BINARY_ASSET_ABSTRACT(ModelBase, "FlaxEngine.ModelBase");
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@@ -456,6 +459,7 @@ bool Model::Save(bool withMeshDataFromGpu, const StringView& path)
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return true;
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}
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// #MODEL_DATA_FORMAT_USAGE
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meshesStream.WriteUint32(vertices);
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meshesStream.WriteUint32(triangles);
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@@ -19,6 +19,9 @@
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#include "Engine/Graphics/Models/MeshDeformation.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Renderer/DrawCall.h"
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#if USE_EDITOR
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#include "Engine/Serialization/MemoryWriteStream.h"
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#endif
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REGISTER_BINARY_ASSET_WITH_UPGRADER(SkinnedModel, "FlaxEngine.SkinnedModel", SkinnedModelAssetUpgrader, true);
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