Remove deprecated asset data upgrades and old model vertex structures

This commit is contained in:
Wojtek Figat
2024-12-20 00:48:01 +01:00
parent 1bf29c042b
commit 9f648caac8
14 changed files with 18 additions and 3168 deletions

View File

@@ -8,6 +8,9 @@
#include "Engine/Content/Factories/BinaryAssetFactory.h"
#include "Engine/Serialization/MemoryReadStream.h"
#include "Engine/Threading/Threading.h"
#if USE_EDITOR
#include "Engine/Serialization/MemoryWriteStream.h"
#endif
REGISTER_BINARY_ASSET_WITH_UPGRADER(MaterialInstance, "FlaxEngine.MaterialInstance", MaterialInstanceUpgrader, true);

View File

@@ -23,6 +23,9 @@
#include "Engine/Renderer/DrawCall.h"
#include "Engine/Threading/Threading.h"
#include "Engine/Tools/ModelTool/ModelTool.h"
#if USE_EDITOR
#include "Engine/Serialization/MemoryWriteStream.h"
#endif
REGISTER_BINARY_ASSET_ABSTRACT(ModelBase, "FlaxEngine.ModelBase");
@@ -456,6 +459,7 @@ bool Model::Save(bool withMeshDataFromGpu, const StringView& path)
return true;
}
// #MODEL_DATA_FORMAT_USAGE
meshesStream.WriteUint32(vertices);
meshesStream.WriteUint32(triangles);

View File

@@ -19,6 +19,9 @@
#include "Engine/Graphics/Models/MeshDeformation.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Renderer/DrawCall.h"
#if USE_EDITOR
#include "Engine/Serialization/MemoryWriteStream.h"
#endif
REGISTER_BINARY_ASSET_WITH_UPGRADER(SkinnedModel, "FlaxEngine.SkinnedModel", SkinnedModelAssetUpgrader, true);