Hide types in unloaded scripting assemblies
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@@ -84,7 +84,7 @@ namespace FlaxEditor
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editorPlugin = null;
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// Cache data
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var allAssemblies = AppDomain.CurrentDomain.GetAssemblies();
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var allAssemblies = Utils.GetAssemblies();
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var gameAssembly = Utils.GetAssemblyByName("Game", allAssemblies);
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var gameEditorAssembly = Utils.GetAssemblyByName("Game.Editor", allAssemblies);
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var gameAssemblyTypes = gameAssembly.GetTypes();
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