Hide types in unloaded scripting assemblies

This commit is contained in:
2023-01-06 13:43:01 +02:00
parent 4e4f4e700b
commit 9f76e9e230
5 changed files with 32 additions and 32 deletions

View File

@@ -84,7 +84,7 @@ namespace FlaxEditor
editorPlugin = null;
// Cache data
var allAssemblies = AppDomain.CurrentDomain.GetAssemblies();
var allAssemblies = Utils.GetAssemblies();
var gameAssembly = Utils.GetAssemblyByName("Game", allAssemblies);
var gameEditorAssembly = Utils.GetAssemblyByName("Game.Editor", allAssemblies);
var gameAssemblyTypes = gameAssembly.GetTypes();