Merge remote-tracking branch 'origin/master' into 1.7

This commit is contained in:
Wojtek Figat
2023-09-20 16:02:48 +02:00
59 changed files with 576 additions and 217 deletions

View File

@@ -76,11 +76,11 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, Span<by
// Set reflection probe data
EnvironmentProbe* probe = nullptr;
// TODO: optimize env probe searching for a transparent material - use spatial cache for renderer to find it
const Vector3 drawCallOrigin = drawCall.ObjectPosition + view.Origin;
const BoundingSphere objectBoundsWorld(drawCall.ObjectPosition + view.Origin, drawCall.ObjectRadius);
for (int32 i = 0; i < cache->EnvironmentProbes.Count(); i++)
{
const auto p = cache->EnvironmentProbes[i];
if (p->GetSphere().Contains(drawCallOrigin) != ContainmentType::Disjoint)
if (CollisionsHelper::SphereIntersectsSphere(objectBoundsWorld, p->GetSphere()))
{
probe = p;
break;
@@ -99,10 +99,12 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, Span<by
// Set local lights
data.LocalLightsCount = 0;
const BoundingSphere objectBounds(drawCall.ObjectPosition, drawCall.ObjectRadius);
// TODO: optimize lights searching for a transparent material - use spatial cache for renderer to find it
for (int32 i = 0; i < cache->PointLights.Count() && data.LocalLightsCount < MaxLocalLights; i++)
{
const auto& light = cache->PointLights[i];
if (BoundingSphere(light.Position, light.Radius).Contains(drawCall.ObjectPosition) != ContainmentType::Disjoint)
if (CollisionsHelper::SphereIntersectsSphere(objectBounds, BoundingSphere(light.Position, light.Radius)))
{
light.SetupLightData(&data.LocalLights[data.LocalLightsCount], false);
data.LocalLightsCount++;
@@ -111,7 +113,7 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, Span<by
for (int32 i = 0; i < cache->SpotLights.Count() && data.LocalLightsCount < MaxLocalLights; i++)
{
const auto& light = cache->SpotLights[i];
if (BoundingSphere(light.Position, light.Radius).Contains(drawCall.ObjectPosition) != ContainmentType::Disjoint)
if (CollisionsHelper::SphereIntersectsSphere(objectBounds, BoundingSphere(light.Position, light.Radius)))
{
light.SetupLightData(&data.LocalLights[data.LocalLightsCount], false);
data.LocalLightsCount++;

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@@ -410,6 +410,7 @@ void Mesh::Draw(const RenderContext& renderContext, MaterialBase* material, cons
drawCall.Material = material;
drawCall.World = world;
drawCall.ObjectPosition = drawCall.World.GetTranslation();
drawCall.ObjectRadius = _sphere.Radius * drawCall.World.GetScaleVector().GetAbsolute().MaxValue();
drawCall.Surface.GeometrySize = _box.GetSize();
drawCall.Surface.PrevWorld = world;
drawCall.Surface.Lightmap = nullptr;
@@ -481,6 +482,7 @@ void Mesh::Draw(const RenderContext& renderContext, const DrawInfo& info, float
drawCall.Material = material;
drawCall.World = *info.World;
drawCall.ObjectPosition = drawCall.World.GetTranslation();
drawCall.ObjectRadius = info.Bounds.Radius; // TODO: should it be kept in sync with ObjectPosition?
drawCall.Surface.GeometrySize = _box.GetSize();
drawCall.Surface.PrevWorld = info.DrawState->PrevWorld;
drawCall.Surface.Lightmap = (info.Flags & StaticFlags::Lightmap) != StaticFlags::None ? info.Lightmap : nullptr;
@@ -546,6 +548,7 @@ void Mesh::Draw(const RenderContextBatch& renderContextBatch, const DrawInfo& in
drawCall.Material = material;
drawCall.World = *info.World;
drawCall.ObjectPosition = drawCall.World.GetTranslation();
drawCall.ObjectRadius = info.Bounds.Radius; // TODO: should it be kept in sync with ObjectPosition?
drawCall.Surface.GeometrySize = _box.GetSize();
drawCall.Surface.PrevWorld = info.DrawState->PrevWorld;
drawCall.Surface.Lightmap = (info.Flags & StaticFlags::Lightmap) != StaticFlags::None ? info.Lightmap : nullptr;

View File

@@ -188,6 +188,7 @@ void SkinnedMesh::Draw(const RenderContext& renderContext, const DrawInfo& info,
drawCall.Material = material;
drawCall.World = *info.World;
drawCall.ObjectPosition = drawCall.World.GetTranslation();
drawCall.ObjectRadius = info.Bounds.Radius; // TODO: should it be kept in sync with ObjectPosition?
drawCall.Surface.GeometrySize = _box.GetSize();
drawCall.Surface.PrevWorld = info.DrawState->PrevWorld;
drawCall.Surface.Lightmap = nullptr;
@@ -236,6 +237,7 @@ void SkinnedMesh::Draw(const RenderContextBatch& renderContextBatch, const DrawI
drawCall.Material = material;
drawCall.World = *info.World;
drawCall.ObjectPosition = drawCall.World.GetTranslation();
drawCall.ObjectRadius = info.Bounds.Radius; // TODO: should it be kept in sync with ObjectPosition?
drawCall.Surface.GeometrySize = _box.GetSize();
drawCall.Surface.PrevWorld = info.DrawState->PrevWorld;
drawCall.Surface.Lightmap = nullptr;

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@@ -120,7 +120,7 @@ bool GPUShader::Create(MemoryReadStream& stream)
GPUShaderProgram* shader = CreateGPUShaderProgram(type, initializer, cache, cacheSize, stream);
if (shader == nullptr)
{
LOG(Warning, "Failed to create shader program.");
LOG(Error, "Failed to create {} Shader program '{}'.", ::ToString(type), String(initializer.Name));
return true;
}