Adjust DDGI quality and optimize

This commit is contained in:
Wojciech Figat
2022-06-17 14:32:07 +02:00
parent b8ff4ae2e0
commit 9f99d74e53
5 changed files with 35 additions and 26 deletions

View File

@@ -333,7 +333,7 @@ API_STRUCT() struct FLAXENGINE_API GlobalIlluminationSettings : ISerializable
/// Defines how quickly GI blends between the the current frame and the history buffer. Lower values update GI faster, but with more jittering and noise. If the camera in your game doesn't move much, we recommend values closer to 1.
/// </summary>
API_FIELD(Attributes="EditorOrder(20), Limit(0, 1), PostProcessSetting((int)GlobalIlluminationSettingsOverride.TemporalResponse)")
float TemporalResponse = 0.8f;
float TemporalResponse = 0.9f;
/// <summary>
/// Draw distance of the Global Illumination effect. Scene outside the range will use fallback irradiance.