From 9fa2a5ff938a36ee997eeac5e747ebef9eda3f04 Mon Sep 17 00:00:00 2001 From: Wojciech Figat Date: Wed, 29 Jun 2022 09:14:16 +0200 Subject: [PATCH] Fix compilation --- Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp b/Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp index c372655ae..eca4c8b34 100644 --- a/Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp +++ b/Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp @@ -1146,7 +1146,7 @@ void GlobalSurfaceAtlasPass::RenderDebug(RenderContext& renderContext, GPUContex } } -void GlobalSurfaceAtlasPass::RasterizeActor(Actor* actor, void* actorObject, const BoundingSphere& actorObjectBounds, const Matrix& localToWorld, const BoundingBox& localBounds, uint32 tilesMask, bool useVisibility) +void GlobalSurfaceAtlasPass::RasterizeActor(Actor* actor, void* actorObject, const BoundingSphere& actorObjectBounds, const Transform& localToWorld, const BoundingBox& localBounds, uint32 tilesMask, bool useVisibility) { GlobalSurfaceAtlasCustomBuffer& surfaceAtlasData = *_surfaceAtlasData; Float3 boundsSize = localBounds.GetSize() * actor->GetScale();