Fix debug drawing wheeled vehicle in prefab viewport

#3591
This commit is contained in:
Wojtek Figat
2025-08-29 21:03:44 +02:00
parent 5222f1d35c
commit 9fafb47abb
22 changed files with 102 additions and 100 deletions

View File

@@ -102,11 +102,11 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
#if USE_EDITOR
/// <summary>
/// Draws the physics debug shapes for the given collider. Editor Only
/// Draws the physics debug shapes for the given actor. Editor Only
/// </summary>
/// <param name="collider">The collider to draw.</param>
/// <param name="actor">The actor to draw.</param>
/// <param name="view">The render view to draw in.</param>
API_FUNCTION() static void DrawColliderDebugPhysics(Collider* collider, RenderView& view);
API_FUNCTION() static void DrawDebugPhysics(Actor* actor, RenderView& view);
/// <summary>
/// Draws the light debug shapes for the given light. Editor Only