diff --git a/Source/Platforms/Windows/Binaries/ThirdParty/x64/tint.exe b/Source/Platforms/Windows/Binaries/ThirdParty/x64/tint.exe
index 6ea5660db..cd50d13f8 100644
--- a/Source/Platforms/Windows/Binaries/ThirdParty/x64/tint.exe
+++ b/Source/Platforms/Windows/Binaries/ThirdParty/x64/tint.exe
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:1e4603bb8a2731447e612892257067e2aff14ff02da5426f5020f1d1173c1748
-size 6757376
+oid sha256:70f019ebb99345bd721b381d8ebe7c18f5c708af56785b870273b5bce1a6e534
+size 5039616
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/tint.cs b/Source/Tools/Flax.Build/Deps/Dependencies/tint.cs
new file mode 100644
index 000000000..a0960da55
--- /dev/null
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/tint.cs
@@ -0,0 +1,135 @@
+// Copyright (c) Wojciech Figat. All rights reserved.
+
+using Flax.Build;
+using System.IO;
+
+namespace Flax.Deps.Dependencies
+{
+ ///
+ /// Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
+ /// https://github.com/google/dawn (mirrors https://dawn.googlesource.com/dawn)
+ ///
+ ///
+ class tint : Dependency
+ {
+ ///
+ public override TargetPlatform[] Platforms
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetPlatform.Windows,
+ };
+ case TargetPlatform.Mac:
+ return new[]
+ {
+ TargetPlatform.Mac,
+ };
+ default: return new TargetPlatform[0];
+ }
+ }
+ }
+
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ };
+ case TargetPlatform.Mac:
+ return new[]
+ {
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
+ ///
+ public override void Build(BuildOptions options)
+ {
+ var root = options.IntermediateFolder;
+ var config = "Release";
+ var buildOptions = new[]
+ {
+ "DAWN_BUILD_SAMPLES=OFF",
+ "DAWN_BUILD_TESTS=OFF",
+ "DAWN_BUILD_PROTOBUF=OFF",
+ "DAWN_ENABLE_D3D11=OFF",
+ "DAWN_ENABLE_D3D12=OFF",
+ "DAWN_ENABLE_METAL=OFF",
+ "DAWN_ENABLE_NULL=OFF",
+ "DAWN_ENABLE_DESKTOP_GL=OFF",
+ "DAWN_ENABLE_OPENGLES=OFF",
+ "DAWN_ENABLE_VULKAN=OFF",
+ "DAWN_ENABLE_SPIRV_VALIDATION=OFF",
+ "DAWN_FORCE_SYSTEM_COMPONENT_LOAD=OFF",
+ "TINT_BUILD_CMD_TOOLS=ON",
+ "TINT_BUILD_SPV_READER=ON",
+ "TINT_BUILD_WGSL_READER=OFF",
+ "TINT_BUILD_GLSL_WRITER=OFF",
+ "TINT_BUILD_GLSL_VALIDATOR=OFF",
+ "TINT_BUILD_HLSL_WRITER=OFF",
+ "TINT_BUILD_SPV_WRITER=OFF",
+ "TINT_BUILD_WGSL_WRITER=ON",
+ "TINT_BUILD_NULL_WRITER=OFF",
+ "TINT_BUILD_IR_BINARY=OFF",
+ "TINT_BUILD_TESTS=OFF",
+ };
+
+ // Get the source
+ var firstTime = !GitRepositoryExists(root);
+ var commit = "536c572abab2602db0b652eda401ebd01e046c11"; // v20260219.200501
+ CloneGitRepo(root, "https://github.com/google/dawn.git", commit, null, true);
+ if (firstTime)
+ {
+ // This repo is bloated with submodules and sometimes git fails to properly checkout them all
+ for (int i = 0; i < 3; i++)
+ Utilities.Run("git", "submodule update --recursive", null, root, Utilities.RunOptions.ConsoleLogOutput);
+ }
+
+ // Build tint (get rid of unused stuff)
+ foreach (var platform in options.Platforms)
+ {
+ foreach (var architecture in options.Architectures)
+ {
+ BuildStarted(platform, architecture);
+
+ // Build
+ var buildDir = Path.Combine(root, "build");
+ SetupDirectory(buildDir, true);
+ var cmakeArgs = $"-DCMAKE_BUILD_TYPE={config}";
+ foreach (var option in buildOptions)
+ cmakeArgs += $" -D{option}";
+ RunCmake(buildDir, platform, architecture, ".. " + cmakeArgs);
+ BuildCmake(buildDir, config, options: Utilities.RunOptions.ConsoleLogOutput);
+
+ // Deploy executable
+ var depsFolder = GetThirdPartyFolder(options, platform, architecture);
+ switch (platform)
+ {
+ case TargetPlatform.Windows:
+ Utilities.FileCopy(Path.Combine(buildDir, config, "tint.exe"), Path.Combine(depsFolder, "tint.exe"));
+ break;
+ default:
+ Utilities.FileCopy(Path.Combine(buildDir, config, "tint"), Path.Combine(depsFolder, "tint"));
+ if (BuildPlatform != TargetPlatform.Windows)
+ Utilities.Run("chmod", "+x tint", null, depsFolder, Utilities.RunOptions.ConsoleLogOutput);
+ break;
+ }
+ }
+ }
+ }
+ }
+}