diff --git a/Source/Editor/Options/InterfaceOptions.cs b/Source/Editor/Options/InterfaceOptions.cs
index 436c2d4bb..aa268f4b2 100644
--- a/Source/Editor/Options/InterfaceOptions.cs
+++ b/Source/Editor/Options/InterfaceOptions.cs
@@ -186,14 +186,14 @@ namespace FlaxEditor.Options
/// Gets or sets the output log text shadow offset. Set to 0 to disable this feature.
///
[DefaultValue(typeof(Float2), "1,1")]
- [EditorDisplay("Output Log", "Text Shadow Offset"), EditorOrder(340), Tooltip("The output log text shadow offset. Set to 0 to disable this feature.")]
+ [EditorDisplay("Output Log", "Text Shadow Offset"), EditorOrder(350), Tooltip("The output log text shadow offset. Set to 0 to disable this feature.")]
public Float2 OutputLogTextShadowOffset { get; set; } = new Float2(1);
///
/// Gets or sets the output log text color for warnings
///
[DefaultValue(typeof(Color), "1,1,0,1")]
- [EditorDisplay("Output Log", "Warning Color"), EditorOrder(341), Tooltip("The output log text color for warnings.")]
+ [EditorDisplay("Output Log", "Warning Color"), EditorOrder(360), Tooltip("The output log text color for warnings.")]
public Color OutputLogWarningTextColor { get; set; } = Color.Yellow;
@@ -201,7 +201,7 @@ namespace FlaxEditor.Options
/// Gets or sets the output log text color for errors
///
[DefaultValue(typeof(Color), "1,0,0,1")]
- [EditorDisplay("Output Log", "Error Color"), EditorOrder(342), Tooltip("The output log text color for errors.")]
+ [EditorDisplay("Output Log", "Error Color"), EditorOrder(370), Tooltip("The output log text color for errors.")]
public Color OutputLogErrorTextColor { get; set; } = Color.Red;
@@ -209,14 +209,14 @@ namespace FlaxEditor.Options
/// Gets or sets a value indicating whether auto-focus output log window on code compilation error.
///
[DefaultValue(true)]
- [EditorDisplay("Output Log", "Focus Output Log On Compilation Error"), EditorOrder(350), Tooltip("Determines whether auto-focus output log window on code compilation error.")]
+ [EditorDisplay("Output Log", "Focus Output Log On Compilation Error"), EditorOrder(380), Tooltip("Determines whether auto-focus output log window on code compilation error.")]
public bool FocusOutputLogOnCompilationError { get; set; } = true;
///
/// Gets or sets a value indicating whether auto-focus output log window on game build error.
///
[DefaultValue(true)]
- [EditorDisplay("Output Log", "Focus Output Log On Game Build Error"), EditorOrder(360), Tooltip("Determines whether auto-focus output log window on game build error.")]
+ [EditorDisplay("Output Log", "Focus Output Log On Game Build Error"), EditorOrder(390), Tooltip("Determines whether auto-focus output log window on game build error.")]
public bool FocusOutputLogOnGameBuildError { get; set; } = true;
///