diff --git a/Source/Editor/Options/InterfaceOptions.cs b/Source/Editor/Options/InterfaceOptions.cs index 436c2d4bb..aa268f4b2 100644 --- a/Source/Editor/Options/InterfaceOptions.cs +++ b/Source/Editor/Options/InterfaceOptions.cs @@ -186,14 +186,14 @@ namespace FlaxEditor.Options /// Gets or sets the output log text shadow offset. Set to 0 to disable this feature. /// [DefaultValue(typeof(Float2), "1,1")] - [EditorDisplay("Output Log", "Text Shadow Offset"), EditorOrder(340), Tooltip("The output log text shadow offset. Set to 0 to disable this feature.")] + [EditorDisplay("Output Log", "Text Shadow Offset"), EditorOrder(350), Tooltip("The output log text shadow offset. Set to 0 to disable this feature.")] public Float2 OutputLogTextShadowOffset { get; set; } = new Float2(1); /// /// Gets or sets the output log text color for warnings /// [DefaultValue(typeof(Color), "1,1,0,1")] - [EditorDisplay("Output Log", "Warning Color"), EditorOrder(341), Tooltip("The output log text color for warnings.")] + [EditorDisplay("Output Log", "Warning Color"), EditorOrder(360), Tooltip("The output log text color for warnings.")] public Color OutputLogWarningTextColor { get; set; } = Color.Yellow; @@ -201,7 +201,7 @@ namespace FlaxEditor.Options /// Gets or sets the output log text color for errors /// [DefaultValue(typeof(Color), "1,0,0,1")] - [EditorDisplay("Output Log", "Error Color"), EditorOrder(342), Tooltip("The output log text color for errors.")] + [EditorDisplay("Output Log", "Error Color"), EditorOrder(370), Tooltip("The output log text color for errors.")] public Color OutputLogErrorTextColor { get; set; } = Color.Red; @@ -209,14 +209,14 @@ namespace FlaxEditor.Options /// Gets or sets a value indicating whether auto-focus output log window on code compilation error. /// [DefaultValue(true)] - [EditorDisplay("Output Log", "Focus Output Log On Compilation Error"), EditorOrder(350), Tooltip("Determines whether auto-focus output log window on code compilation error.")] + [EditorDisplay("Output Log", "Focus Output Log On Compilation Error"), EditorOrder(380), Tooltip("Determines whether auto-focus output log window on code compilation error.")] public bool FocusOutputLogOnCompilationError { get; set; } = true; /// /// Gets or sets a value indicating whether auto-focus output log window on game build error. /// [DefaultValue(true)] - [EditorDisplay("Output Log", "Focus Output Log On Game Build Error"), EditorOrder(360), Tooltip("Determines whether auto-focus output log window on game build error.")] + [EditorDisplay("Output Log", "Focus Output Log On Game Build Error"), EditorOrder(390), Tooltip("Determines whether auto-focus output log window on game build error.")] public bool FocusOutputLogOnGameBuildError { get; set; } = true; ///