Refactor navmesh building to support updating all scenes automatically without specifying one
#3744
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@@ -2,7 +2,7 @@
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#include "NavModifierVolume.h"
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#include "NavigationSettings.h"
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#include "NavMeshBuilder.h"
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#include "Navigation.h"
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#include "Engine/Level/Scene/Scene.h"
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#include "Engine/Serialization/Serialization.h"
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#if USE_EDITOR
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@@ -83,7 +83,7 @@ void NavModifierVolume::OnBoundsChanged(const BoundingBox& prevBounds)
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#else
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const float timeoutMs = 0.0f;
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#endif
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NavMeshBuilder::Build(GetScene(), dirtyBounds, timeoutMs);
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Navigation::BuildNavMesh(dirtyBounds, GetScene(), timeoutMs);
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}
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#endif
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}
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