Refactor navmesh building to support updating all scenes automatically without specifying one

#3744
This commit is contained in:
Wojtek Figat
2026-01-30 13:11:56 +01:00
parent 2bf9efaf30
commit 9fc9382e58
14 changed files with 145 additions and 135 deletions

View File

@@ -2,7 +2,7 @@
#include "NavModifierVolume.h"
#include "NavigationSettings.h"
#include "NavMeshBuilder.h"
#include "Navigation.h"
#include "Engine/Level/Scene/Scene.h"
#include "Engine/Serialization/Serialization.h"
#if USE_EDITOR
@@ -83,7 +83,7 @@ void NavModifierVolume::OnBoundsChanged(const BoundingBox& prevBounds)
#else
const float timeoutMs = 0.0f;
#endif
NavMeshBuilder::Build(GetScene(), dirtyBounds, timeoutMs);
Navigation::BuildNavMesh(dirtyBounds, GetScene(), timeoutMs);
}
#endif
}