Implement SDL platform, windowing and input handling

This commit is contained in:
2024-07-25 21:39:21 +03:00
committed by Ari Vuollet
parent 05109ca74f
commit 9fe3e92dd6
131 changed files with 67508 additions and 97 deletions

View File

@@ -4,6 +4,7 @@
#include "MacVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include "Engine/Platform/Window.h"
#include <Cocoa/Cocoa.h>
void MacVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
@@ -12,12 +13,13 @@ void MacVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Ar
extensions.Add(VK_MVK_MACOS_SURFACE_EXTENSION_NAME);
}
void MacVulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
void MacVulkanPlatform::CreateSurface(Window* window, VkInstance instance, VkSurfaceKHR* surface)
{
NSWindow* window = (NSWindow*)windowHandle;
void* windowHandle = window->GetNativePtr();
NSWindow* nswindow = (NSWindow*)windowHandle;
VkMacOSSurfaceCreateInfoMVK surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK);
surfaceCreateInfo.pView = (void*)window.contentView;
surfaceCreateInfo.pView = (void*)nswindow.contentView;
VALIDATE_VULKAN_RESULT(vkCreateMacOSSurfaceMVK(instance, &surfaceCreateInfo, nullptr, surface));
}