diff --git a/Source/Editor/GUI/CurveEditor.Access.cs b/Source/Editor/GUI/CurveEditor.Access.cs index 6ff6ff44e..6fb1a0aca 100644 --- a/Source/Editor/GUI/CurveEditor.Access.cs +++ b/Source/Editor/GUI/CurveEditor.Access.cs @@ -1,10 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. using FlaxEngine; // ReSharper disable RedundantAssignment diff --git a/Source/Editor/Gizmo/TransformGizmo.cs b/Source/Editor/Gizmo/TransformGizmo.cs index 3bd0ded44..bb8f655fb 100644 --- a/Source/Editor/Gizmo/TransformGizmo.cs +++ b/Source/Editor/Gizmo/TransformGizmo.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using System.Collections.Generic; using FlaxEditor.SceneGraph; diff --git a/Source/Editor/Gizmo/TransformGizmoBase.Selection.cs b/Source/Editor/Gizmo/TransformGizmoBase.Selection.cs index be0da7ad0..364fb3f77 100644 --- a/Source/Editor/Gizmo/TransformGizmoBase.Selection.cs +++ b/Source/Editor/Gizmo/TransformGizmoBase.Selection.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using FlaxEngine; namespace FlaxEditor.Gizmo diff --git a/Source/Editor/Gizmo/TransformGizmoBase.cs b/Source/Editor/Gizmo/TransformGizmoBase.cs index 0f3cc0a16..02b9c1e8f 100644 --- a/Source/Editor/Gizmo/TransformGizmoBase.cs +++ b/Source/Editor/Gizmo/TransformGizmoBase.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using System.Collections.Generic; using FlaxEditor.SceneGraph; diff --git a/Source/Editor/SceneGraph/ActorNode.cs b/Source/Editor/SceneGraph/ActorNode.cs index 4a5bbb10b..eea402fde 100644 --- a/Source/Editor/SceneGraph/ActorNode.cs +++ b/Source/Editor/SceneGraph/ActorNode.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using System.Collections.Generic; using FlaxEditor.SceneGraph.Actors; diff --git a/Source/Editor/SceneGraph/ActorNodeWithIcon.cs b/Source/Editor/SceneGraph/ActorNodeWithIcon.cs index 65dc5fdfa..1453a9eeb 100644 --- a/Source/Editor/SceneGraph/ActorNodeWithIcon.cs +++ b/Source/Editor/SceneGraph/ActorNodeWithIcon.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using FlaxEngine; namespace FlaxEditor.SceneGraph diff --git a/Source/Editor/SceneGraph/Actors/BoxBrushNode.cs b/Source/Editor/SceneGraph/Actors/BoxBrushNode.cs index dd40acfda..62617c55e 100644 --- a/Source/Editor/SceneGraph/Actors/BoxBrushNode.cs +++ b/Source/Editor/SceneGraph/Actors/BoxBrushNode.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using FlaxEngine; diff --git a/Source/Editor/SceneGraph/Actors/BoxColliderNode.cs b/Source/Editor/SceneGraph/Actors/BoxColliderNode.cs index 591d3e0a2..d23951c1b 100644 --- a/Source/Editor/SceneGraph/Actors/BoxColliderNode.cs +++ b/Source/Editor/SceneGraph/Actors/BoxColliderNode.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using FlaxEngine; namespace FlaxEditor.SceneGraph.Actors diff --git a/Source/Editor/SceneGraph/Actors/BoxVolumeNode.cs b/Source/Editor/SceneGraph/Actors/BoxVolumeNode.cs index 629f2ac47..2a26e0960 100644 --- a/Source/Editor/SceneGraph/Actors/BoxVolumeNode.cs +++ b/Source/Editor/SceneGraph/Actors/BoxVolumeNode.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using FlaxEngine; diff --git a/Source/Editor/SceneGraph/Actors/CameraNode.cs b/Source/Editor/SceneGraph/Actors/CameraNode.cs index 40d294f69..cd3405e4c 100644 --- a/Source/Editor/SceneGraph/Actors/CameraNode.cs +++ b/Source/Editor/SceneGraph/Actors/CameraNode.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using FlaxEngine; namespace FlaxEditor.SceneGraph.Actors diff --git a/Source/Editor/SceneGraph/Actors/ColliderNode.cs b/Source/Editor/SceneGraph/Actors/ColliderNode.cs index 9ce047d67..4cec5ca83 100644 --- a/Source/Editor/SceneGraph/Actors/ColliderNode.cs +++ b/Source/Editor/SceneGraph/Actors/ColliderNode.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using FlaxEngine; namespace FlaxEditor.SceneGraph diff --git a/Source/Editor/SceneGraph/Actors/NavLinkNode.cs b/Source/Editor/SceneGraph/Actors/NavLinkNode.cs index f466b72ae..84bbb8fe3 100644 --- a/Source/Editor/SceneGraph/Actors/NavLinkNode.cs +++ b/Source/Editor/SceneGraph/Actors/NavLinkNode.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using FlaxEngine; diff --git a/Source/Editor/SceneGraph/Actors/SplineNode.cs b/Source/Editor/SceneGraph/Actors/SplineNode.cs index 804028ead..cb90791a7 100644 --- a/Source/Editor/SceneGraph/Actors/SplineNode.cs +++ b/Source/Editor/SceneGraph/Actors/SplineNode.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using FlaxEditor.GUI.ContextMenu; using FlaxEditor.Modules; diff --git a/Source/Editor/SceneGraph/Actors/SpriteRenderNode.cs b/Source/Editor/SceneGraph/Actors/SpriteRenderNode.cs index 2c07c53be..47ef74b64 100644 --- a/Source/Editor/SceneGraph/Actors/SpriteRenderNode.cs +++ b/Source/Editor/SceneGraph/Actors/SpriteRenderNode.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using FlaxEngine; namespace FlaxEditor.SceneGraph.Actors diff --git a/Source/Editor/SceneGraph/Actors/UICanvasNode.cs b/Source/Editor/SceneGraph/Actors/UICanvasNode.cs index 5959b7132..316de4318 100644 --- a/Source/Editor/SceneGraph/Actors/UICanvasNode.cs +++ b/Source/Editor/SceneGraph/Actors/UICanvasNode.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using FlaxEngine; namespace FlaxEditor.SceneGraph.Actors diff --git a/Source/Editor/SceneGraph/RootNode.cs b/Source/Editor/SceneGraph/RootNode.cs index 474d4bb97..846b8eef4 100644 --- a/Source/Editor/SceneGraph/RootNode.cs +++ b/Source/Editor/SceneGraph/RootNode.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using System.Collections.Generic; using FlaxEditor.SceneGraph.Actors; diff --git a/Source/Editor/SceneGraph/SceneGraphNode.cs b/Source/Editor/SceneGraph/SceneGraphNode.cs index 8588f1a1e..1b1317d28 100644 --- a/Source/Editor/SceneGraph/SceneGraphNode.cs +++ b/Source/Editor/SceneGraph/SceneGraphNode.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using System.Collections.Generic; using System.Linq; diff --git a/Source/Editor/Surface/Archetypes/Constants.cs b/Source/Editor/Surface/Archetypes/Constants.cs index ff20695c0..5987aeb2e 100644 --- a/Source/Editor/Surface/Archetypes/Constants.cs +++ b/Source/Editor/Surface/Archetypes/Constants.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using System.Reflection; using FlaxEditor.CustomEditors.Editors; diff --git a/Source/Editor/Surface/Archetypes/Parameters.cs b/Source/Editor/Surface/Archetypes/Parameters.cs index 93c7742be..7ab520288 100644 --- a/Source/Editor/Surface/Archetypes/Parameters.cs +++ b/Source/Editor/Surface/Archetypes/Parameters.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using System.Collections.Generic; using FlaxEditor.GUI; diff --git a/Source/Editor/Surface/Elements/InputBox.cs b/Source/Editor/Surface/Elements/InputBox.cs index 92fd8c4df..e97beee2c 100644 --- a/Source/Editor/Surface/Elements/InputBox.cs +++ b/Source/Editor/Surface/Elements/InputBox.cs @@ -1,3 +1,5 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; using RealValueBox = FlaxEditor.GUI.Input.DoubleValueBox; @@ -6,8 +8,6 @@ using Real = System.Single; using RealValueBox = FlaxEditor.GUI.Input.FloatValueBox; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using System.Collections.Generic; using System.Linq; diff --git a/Source/Editor/Utilities/Utils.cs b/Source/Editor/Utilities/Utils.cs index 0dbbf721b..236e5c04f 100644 --- a/Source/Editor/Utilities/Utils.cs +++ b/Source/Editor/Utilities/Utils.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using System.Globalization; using System.Collections.Generic; diff --git a/Source/Editor/Viewport/Cameras/FPSCamera.cs b/Source/Editor/Viewport/Cameras/FPSCamera.cs index 6f4dd27e4..f150c07e4 100644 --- a/Source/Editor/Viewport/Cameras/FPSCamera.cs +++ b/Source/Editor/Viewport/Cameras/FPSCamera.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System.Collections.Generic; using FlaxEditor.Gizmo; using FlaxEditor.SceneGraph; diff --git a/Source/Editor/Viewport/Cameras/ViewportCamera.cs b/Source/Editor/Viewport/Cameras/ViewportCamera.cs index ca9b942c1..5e151ca36 100644 --- a/Source/Editor/Viewport/Cameras/ViewportCamera.cs +++ b/Source/Editor/Viewport/Cameras/ViewportCamera.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using FlaxEngine; namespace FlaxEditor.Viewport.Cameras diff --git a/Source/Editor/Viewport/Previews/AssetPreview.cs b/Source/Editor/Viewport/Previews/AssetPreview.cs index 2c797a1b3..973f9b563 100644 --- a/Source/Editor/Viewport/Previews/AssetPreview.cs +++ b/Source/Editor/Viewport/Previews/AssetPreview.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using FlaxEditor.Gizmo; using FlaxEditor.GUI.ContextMenu; diff --git a/Source/Engine/Core/Math/BoundingBox.cs b/Source/Engine/Core/Math/BoundingBox.cs index bfcbcc0fa..e65e37f88 100644 --- a/Source/Engine/Core/Math/BoundingBox.cs +++ b/Source/Engine/Core/Math/BoundingBox.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - // ----------------------------------------------------------------------------- // Original code from SharpDX project. https://github.com/sharpdx/SharpDX/ // Greetings to Alexandre Mutel. Original code published with the following license: diff --git a/Source/Engine/Core/Math/BoundingFrustum.cs b/Source/Engine/Core/Math/BoundingFrustum.cs index 5482e897c..fb987a09c 100644 --- a/Source/Engine/Core/Math/BoundingFrustum.cs +++ b/Source/Engine/Core/Math/BoundingFrustum.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - // ----------------------------------------------------------------------------- // Original code from SharpDX project. https://github.com/sharpdx/SharpDX/ // Greetings to Alexandre Mutel. Original code published with the following license: diff --git a/Source/Engine/Core/Math/BoundingSphere.cs b/Source/Engine/Core/Math/BoundingSphere.cs index 5dfbab4f5..3ace250ed 100644 --- a/Source/Engine/Core/Math/BoundingSphere.cs +++ b/Source/Engine/Core/Math/BoundingSphere.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - // ----------------------------------------------------------------------------- // Original code from SharpDX project. https://github.com/sharpdx/SharpDX/ // Greetings to Alexandre Mutel. Original code published with the following license: diff --git a/Source/Engine/Core/Math/CollisionsHelper.cs b/Source/Engine/Core/Math/CollisionsHelper.cs index 48a0c9b04..1ba9be22b 100644 --- a/Source/Engine/Core/Math/CollisionsHelper.cs +++ b/Source/Engine/Core/Math/CollisionsHelper.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - // ----------------------------------------------------------------------------- // Original code from SharpDX project. https://github.com/sharpdx/SharpDX/ // Greetings to Alexandre Mutel. Original code published with the following license: diff --git a/Source/Engine/Core/Math/Double2.cs b/Source/Engine/Core/Math/Double2.cs index 4c84f9d91..cfa184b42 100644 --- a/Source/Engine/Core/Math/Double2.cs +++ b/Source/Engine/Core/Math/Double2.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - // ----------------------------------------------------------------------------- // Original code from SharpDX project. https://github.com/sharpdx/SharpDX/ // Greetings to Alexandre Mutel. Original code published with the following license: diff --git a/Source/Engine/Core/Math/Double3.cs b/Source/Engine/Core/Math/Double3.cs index 6e4e44818..0e06a9eae 100644 --- a/Source/Engine/Core/Math/Double3.cs +++ b/Source/Engine/Core/Math/Double3.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - // ----------------------------------------------------------------------------- // Original code from SharpDX project. https://github.com/sharpdx/SharpDX/ // Greetings to Alexandre Mutel. Original code published with the following license: diff --git a/Source/Engine/Core/Math/Double4.cs b/Source/Engine/Core/Math/Double4.cs index 597c7b443..7d7ca5252 100644 --- a/Source/Engine/Core/Math/Double4.cs +++ b/Source/Engine/Core/Math/Double4.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - // ----------------------------------------------------------------------------- // Original code from SharpDX project. https://github.com/sharpdx/SharpDX/ // Greetings to Alexandre Mutel. Original code published with the following license: diff --git a/Source/Engine/Core/Math/OrientedBoundingBox.cs b/Source/Engine/Core/Math/OrientedBoundingBox.cs index c35cfac6c..2a2b4f0d2 100644 --- a/Source/Engine/Core/Math/OrientedBoundingBox.cs +++ b/Source/Engine/Core/Math/OrientedBoundingBox.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2014-2022 Wojciech Figat. All rights reserved. - // ----------------------------------------------------------------------------- // Original code from SharpDX project. https://github.com/sharpdx/SharpDX/ // Greetings to Alexandre Mutel. Original code published with the following license: diff --git a/Source/Engine/Core/Math/Plane.cs b/Source/Engine/Core/Math/Plane.cs index f345c15f4..b40025eea 100644 --- a/Source/Engine/Core/Math/Plane.cs +++ b/Source/Engine/Core/Math/Plane.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - // ----------------------------------------------------------------------------- // Original code from SharpDX project. https://github.com/sharpdx/SharpDX/ // Greetings to Alexandre Mutel. Original code published with the following license: diff --git a/Source/Engine/Core/Math/Ray.cs b/Source/Engine/Core/Math/Ray.cs index 7175ca9dc..77e9a7a69 100644 --- a/Source/Engine/Core/Math/Ray.cs +++ b/Source/Engine/Core/Math/Ray.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - // ----------------------------------------------------------------------------- // Original code from SharpDX project. https://github.com/sharpdx/SharpDX/ // Greetings to Alexandre Mutel. Original code published with the following license: diff --git a/Source/Engine/Core/Math/Transform.cs b/Source/Engine/Core/Math/Transform.cs index fdeabaa12..fcb294994 100644 --- a/Source/Engine/Core/Math/Transform.cs +++ b/Source/Engine/Core/Math/Transform.cs @@ -1,10 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. using System; using System.Globalization; using System.Runtime.CompilerServices; diff --git a/Source/Engine/Core/Math/Vector2.cs b/Source/Engine/Core/Math/Vector2.cs index 676ad138c..58d0294f5 100644 --- a/Source/Engine/Core/Math/Vector2.cs +++ b/Source/Engine/Core/Math/Vector2.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - // ----------------------------------------------------------------------------- // Original code from SharpDX project. https://github.com/sharpdx/SharpDX/ // Greetings to Alexandre Mutel. Original code published with the following license: diff --git a/Source/Engine/Core/Math/Vector3.cs b/Source/Engine/Core/Math/Vector3.cs index 9b1f5b18e..1bf05ee8c 100644 --- a/Source/Engine/Core/Math/Vector3.cs +++ b/Source/Engine/Core/Math/Vector3.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - // ----------------------------------------------------------------------------- // Original code from SharpDX project. https://github.com/sharpdx/SharpDX/ // Greetings to Alexandre Mutel. Original code published with the following license: diff --git a/Source/Engine/Core/Math/Vector4.cs b/Source/Engine/Core/Math/Vector4.cs index e1d47412d..f6c4038b5 100644 --- a/Source/Engine/Core/Math/Vector4.cs +++ b/Source/Engine/Core/Math/Vector4.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - // ----------------------------------------------------------------------------- // Original code from SharpDX project. https://github.com/sharpdx/SharpDX/ // Greetings to Alexandre Mutel. Original code published with the following license: diff --git a/Source/Engine/Utilities/Extensions.cs b/Source/Engine/Utilities/Extensions.cs index 2365eac39..be5d56bb3 100644 --- a/Source/Engine/Utilities/Extensions.cs +++ b/Source/Engine/Utilities/Extensions.cs @@ -1,11 +1,11 @@ +// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. + #if USE_LARGE_WORLDS using Real = System.Double; #else using Real = System.Single; #endif -// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. - using System; using System.Collections.Generic; using System.Runtime.InteropServices;