Remove mutex usage since scenes are loaded in sync for now
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@@ -327,7 +327,6 @@ void Script::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier
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const auto parent = Scripting::FindObject<Actor>(parentId);
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if (_parent != parent)
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{
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ScopeLock lock(Level::ScenesLock);
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if (IsDuringPlay())
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{
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SetParent(parent, false);
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