Merge branch 'add-collision-v&t' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-collision-v&t

This commit is contained in:
Wojtek Figat
2025-08-26 17:57:01 +02:00

View File

@@ -7,6 +7,7 @@ using FlaxEditor.Content.Create;
using FlaxEditor.CustomEditors;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.CustomEditors.Elements;
using FlaxEditor.GUI;
using FlaxEditor.Viewport.Cameras;
using FlaxEditor.Viewport.Previews;
using FlaxEngine;
@@ -171,13 +172,49 @@ namespace FlaxEditor.Windows.Assets
}
private readonly SplitPanel _split;
private readonly ModelBasePreview _preview;
private readonly CollisionDataPreview _preview;
private readonly CustomEditorPresenter _propertiesPresenter;
private readonly PropertiesProxy _properties;
private Model _collisionWiresModel;
private StaticModel _collisionWiresShowActor;
private bool _updateWireMesh;
private class CollisionDataPreview : ModelBasePreview
{
public bool ShowCollisionData = false;
private int _verticesCount = 0;
private int _trianglesCount = 0;
public void SetVerticesAndTriangleCount(int verticesCount, int triangleCount)
{
_verticesCount = verticesCount;
_trianglesCount = triangleCount;
}
/// <inheritdoc />
public CollisionDataPreview(bool useWidgets)
: base(useWidgets)
{
ViewportCamera = new FPSCamera();
Task.ViewFlags &= ~ViewFlags.Sky & ~ViewFlags.Bloom & ~ViewFlags.EyeAdaptation;
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
if (ShowCollisionData)
{
var text = string.Format("\nTriangles: {0:N0}\nVertices: {1:N0}\nMemory Size: {2:N0} bytes", _trianglesCount, _verticesCount, Asset.MemoryUsage);
var font = Style.Current.FontMedium;
var pos = new Float2(10, 50);
Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
}
}
}
/// <inheritdoc />
public CollisionDataWindow(Editor editor, AssetItem item)
: base(editor, item)
@@ -185,6 +222,12 @@ namespace FlaxEditor.Windows.Assets
// Toolstrip
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.CenterView64, () => _preview.ResetCamera()).LinkTooltip("Show whole collision");
var infoButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Info64).LinkTooltip("Show Collision Data");
infoButton.Clicked += () =>
{
_preview.ShowCollisionData = !_preview.ShowCollisionData;
infoButton.Checked = _preview.ShowCollisionData;
};
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/physics/colliders/collision-data.html")).LinkTooltip("See documentation to learn more");
// Split Panel
@@ -197,12 +240,10 @@ namespace FlaxEditor.Windows.Assets
};
// Model preview
_preview = new ModelBasePreview(true)
_preview = new CollisionDataPreview(true)
{
ViewportCamera = new FPSCamera(),
Parent = _split.Panel1
};
_preview.Task.ViewFlags &= ~ViewFlags.Sky & ~ViewFlags.Bloom & ~ViewFlags.EyeAdaptation;
// Asset properties
_propertiesPresenter = new CustomEditorPresenter(null);
@@ -240,7 +281,7 @@ namespace FlaxEditor.Windows.Assets
_collisionWiresModel = FlaxEngine.Content.CreateVirtualAsset<Model>();
_collisionWiresModel.SetupLODs(new[] { 1 });
}
Editor.Internal_GetCollisionWires(FlaxEngine.Object.GetUnmanagedPtr(Asset), out var triangles, out var indices, out var _, out var _);
Editor.Internal_GetCollisionWires(FlaxEngine.Object.GetUnmanagedPtr(Asset), out var triangles, out var indices, out var triangleCount, out var indicesCount);
if (triangles != null && indices != null)
_collisionWiresModel.LODs[0].Meshes[0].UpdateMesh(triangles, indices);
else
@@ -252,6 +293,7 @@ namespace FlaxEditor.Windows.Assets
}
_collisionWiresShowActor.Model = _collisionWiresModel;
_collisionWiresShowActor.SetMaterial(0, FlaxEngine.Content.LoadAsyncInternal<MaterialBase>(EditorAssets.WiresDebugMaterial));
_preview.SetVerticesAndTriangleCount(triangleCount, indicesCount / 3);
_preview.Asset = FlaxEngine.Content.LoadAsync<ModelBase>(_asset.Options.Model);
}