units for quaternion, transform and more collider values
This commit is contained in:
@@ -45,14 +45,17 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
gridControl.SlotsVertically = 1;
|
||||
|
||||
XElement = grid.FloatValue();
|
||||
XElement.ValueBox.Category = Utils.ValueCategory.Angle;
|
||||
XElement.ValueBox.ValueChanged += OnValueChanged;
|
||||
XElement.ValueBox.SlidingEnd += ClearToken;
|
||||
|
||||
YElement = grid.FloatValue();
|
||||
YElement.ValueBox.Category = Utils.ValueCategory.Angle;
|
||||
YElement.ValueBox.ValueChanged += OnValueChanged;
|
||||
YElement.ValueBox.SlidingEnd += ClearToken;
|
||||
|
||||
ZElement = grid.FloatValue();
|
||||
ZElement.ValueBox.Category = Utils.ValueCategory.Angle;
|
||||
ZElement.ValueBox.ValueChanged += OnValueChanged;
|
||||
ZElement.ValueBox.SlidingEnd += ClearToken;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user