Add build preset and target names to access for Game Cooker extending
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@@ -318,7 +318,7 @@ PlatformTools* GameCooker::GetTools(BuildPlatform platform)
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return result;
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}
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void GameCooker::Build(BuildPlatform platform, BuildConfiguration configuration, const StringView& outputPath, BuildOptions options, const Array<String>& customDefines)
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void GameCooker::Build(BuildPlatform platform, BuildConfiguration configuration, const StringView& outputPath, BuildOptions options, const Array<String>& customDefines, const StringView& preset, const StringView& presetTarget)
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{
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if (IsRunning())
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{
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@@ -342,6 +342,8 @@ void GameCooker::Build(BuildPlatform platform, BuildConfiguration configuration,
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data.Platform = platform;
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data.Configuration = configuration;
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data.Options = options;
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data.Preset = preset;
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data.PresetTarget = presetTarget;
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data.CustomDefines = customDefines;
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data.OriginalOutputPath = outputPath;
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FileSystem::NormalizePath(data.OriginalOutputPath);
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