add named terrain layers

This commit is contained in:
xxSeys1
2024-10-25 15:30:54 +02:00
parent 425382f7d2
commit a0aee15267
4 changed files with 72 additions and 2 deletions

View File

@@ -1,6 +1,7 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Runtime.InteropServices.Marshalling;
using FlaxEngine;
@@ -30,6 +31,29 @@ namespace FlaxEditor.Content.Settings
return GetCurrentLayers(out int _);
}
/// <summary>
/// The layers names.
/// </summary>
[EditorOrder(10), EditorDisplay("Terrain Layers", EditorDisplayAttribute.InlineStyle), Collection(CanResize = false, Display = CollectionAttribute.DisplayType.Inline)]
public string[] TerrainLayers = new string[8];
/// <summary>
/// Gets the current terrain layer names. Returns "Layer" + index for layers without a name.
/// </summary>
/// <returns>The layer names.</returns>
public static string[] GetCurrentTerrainLayers()
{
string[] layerNames = GameSettings.Load<LayersAndTagsSettings>().TerrainLayers.ToArray();
for (int i = 0; i < layerNames.Length; i++)
{
if (string.IsNullOrEmpty(layerNames[i]))
layerNames[i] = $"Terrain Layer {i}";
}
return layerNames;
}
[LibraryImport("FlaxEngine", EntryPoint = "LayersAndTagsSettingsInternal_GetCurrentLayers", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(FlaxEngine.Interop.StringMarshaller))]
[return: MarshalUsing(typeof(FlaxEngine.Interop.ArrayMarshaller<,>), CountElementName = "layerCount")]
internal static partial string[] GetCurrentLayers(out int layerCount);