Optimize updating scripts tick arrays
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@@ -32,7 +32,7 @@ void SceneTicking::TickData::RemoveTick(void* callee)
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{
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for (int32 i = 0; i < Ticks.Count(); i++)
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{
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if (Ticks[i].Callee == callee)
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if (Ticks.Get()[i].Callee == callee)
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{
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Ticks.RemoveAt(i);
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break;
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@@ -45,7 +45,7 @@ void SceneTicking::TickData::Tick()
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TickScripts(Scripts);
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for (int32 i = 0; i < Ticks.Count(); i++)
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Ticks[i].Call();
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Ticks.Get()[i].Call();
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}
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#if USE_EDITOR
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@@ -54,7 +54,7 @@ void SceneTicking::TickData::RemoveTickExecuteInEditor(void* callee)
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{
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for (int32 i = 0; i < TicksExecuteInEditor.Count(); i++)
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{
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if (TicksExecuteInEditor[i].Callee == callee)
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if (TicksExecuteInEditor.Get()[i].Callee == callee)
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{
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TicksExecuteInEditor.RemoveAt(i);
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break;
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@@ -67,7 +67,7 @@ void SceneTicking::TickData::TickExecuteInEditor()
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TickScripts(ScriptsExecuteInEditor);
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for (int32 i = 0; i < TicksExecuteInEditor.Count(); i++)
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TicksExecuteInEditor[i].Call();
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TicksExecuteInEditor.Get()[i].Call();
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}
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#endif
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