Fix async draw wait labels type
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@@ -91,7 +91,7 @@ void SceneRendering::Draw(RenderContextBatch& renderContextBatch, DrawCategory c
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// Run in async via Job System
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Function<void(int32)> func;
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func.Bind<SceneRendering, &SceneRendering::DrawActorsJob>(this);
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const uint64 waitLabel = JobSystem::Dispatch(func, JobSystem::GetThreadsCount());
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const int64 waitLabel = JobSystem::Dispatch(func, JobSystem::GetThreadsCount());
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renderContextBatch.WaitLabels.Add(waitLabel);
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}
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else
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