Fix async draw wait labels type

This commit is contained in:
Wojtek Figat
2025-08-05 12:28:29 +02:00
parent 761ea094d6
commit a1a6d4738f
4 changed files with 4 additions and 4 deletions

View File

@@ -91,7 +91,7 @@ void SceneRendering::Draw(RenderContextBatch& renderContextBatch, DrawCategory c
// Run in async via Job System
Function<void(int32)> func;
func.Bind<SceneRendering, &SceneRendering::DrawActorsJob>(this);
const uint64 waitLabel = JobSystem::Dispatch(func, JobSystem::GetThreadsCount());
const int64 waitLabel = JobSystem::Dispatch(func, JobSystem::GetThreadsCount());
renderContextBatch.WaitLabels.Add(waitLabel);
}
else