Fix async draw wait labels type
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@@ -454,7 +454,7 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext, RenderCont
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// Wait for async jobs to finish
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JobSystem::SetJobStartingOnDispatch(true);
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for (const uint64 label : renderContextBatch.WaitLabels)
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for (const int64 label : renderContextBatch.WaitLabels)
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JobSystem::Wait(label);
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renderContextBatch.WaitLabels.Clear();
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