diff --git a/Source/Editor/Surface/SurfaceNode.cs b/Source/Editor/Surface/SurfaceNode.cs index a88260629..b37d85d3c 100644 --- a/Source/Editor/Surface/SurfaceNode.cs +++ b/Source/Editor/Surface/SurfaceNode.cs @@ -244,11 +244,6 @@ namespace FlaxEditor.Surface } // Elements (Float-, int-, uint- value boxes, asset pickers, etc.) // These will only ever be on the left side of the node, so we only adjust left width and height - else if (child is ISurfaceNodeElement surfaceElement) - { - leftWidth = Mathf.Max(leftWidth, surfaceElement.Archetype.Size.X + 8f); - leftHeight = Mathf.Max(leftHeight, surfaceElement.Archetype.Size.Y + 8f); - } else if (child is SurfaceNodeElementControl elementControl) { leftWidth = Mathf.Max(leftWidth, elementControl.Width + 8f);