@@ -325,6 +325,8 @@ LPCSTR RenderToolsDX::GetVertexInputSemantic(VertexElement::Types type, UINT& se
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case VertexElement::Types::Attribute3:
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semanticIndex = 3;
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return "ATTRIBUTE";
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case VertexElement::Types::Lightmap:
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return "LIGHTMAP";
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default:
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LOG(Fatal, "Invalid vertex shader element semantic type");
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return "";
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