Add Sort Order to animated models too
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@@ -737,6 +737,7 @@ void AnimatedModel::Draw(RenderContext& renderContext)
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draw.PerInstanceRandom = GetPerInstanceRandom();
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draw.LODBias = LODBias;
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draw.ForcedLOD = ForcedLOD;
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draw.SortOrder = SortOrder;
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SkinnedModel->Draw(renderContext, draw);
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}
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@@ -777,6 +778,7 @@ void AnimatedModel::Draw(RenderContextBatch& renderContextBatch)
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draw.PerInstanceRandom = GetPerInstanceRandom();
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draw.LODBias = LODBias;
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draw.ForcedLOD = ForcedLOD;
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draw.SortOrder = SortOrder;
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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if (ShadowsMode != ShadowsCastingMode::All)
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@@ -851,6 +853,7 @@ void AnimatedModel::Serialize(SerializeStream& stream, const void* otherObj)
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SERIALIZE(CustomBounds);
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SERIALIZE(LODBias);
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SERIALIZE(ForcedLOD);
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SERIALIZE(SortOrder);
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SERIALIZE(DrawModes);
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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SERIALIZE(ShadowsMode);
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@@ -877,6 +880,7 @@ void AnimatedModel::Deserialize(DeserializeStream& stream, ISerializeModifier* m
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DESERIALIZE(CustomBounds);
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DESERIALIZE(LODBias);
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DESERIALIZE(ForcedLOD);
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DESERIALIZE(SortOrder);
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DESERIALIZE(DrawModes);
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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DESERIALIZE(ShadowsMode);
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