Add **Depth Offset to materials**

This commit is contained in:
Wojtek Figat
2023-01-29 22:09:51 +01:00
parent a214c14a4d
commit a219a3d2eb
13 changed files with 73 additions and 13 deletions

View File

@@ -27,10 +27,12 @@ MaterialGenerator::MaterialGraphBoxesMapping MaterialGenerator::MaterialGraphBox
{ 12, TEXT("TessellationMultiplier"), MaterialTreeType::VertexShader, MaterialValue(VariantType::Float, TEXT("4.0f")) },
{ 13, TEXT("WorldDisplacement"), MaterialTreeType::DomainShader, MaterialValue::InitForZero(VariantType::Float3) },
{ 14, TEXT("SubsurfaceColor"), MaterialTreeType::PixelShader, MaterialValue::InitForZero(VariantType::Float3) },
{ 15, TEXT("DepthOffset"), MaterialTreeType::PixelShader, MaterialValue::InitForZero(VariantType::Float) },
};
const MaterialGenerator::MaterialGraphBoxesMapping& MaterialGenerator::GetMaterialRootNodeBox(MaterialGraphBoxes box)
{
static_assert(ARRAY_COUNT(MaterialGenerator::MaterialGraphBoxesMappings) == 16, "Invalid amount of boxes added for root node. Please update the code above");
return MaterialGraphBoxesMappings[static_cast<int32>(box)];
}

View File

@@ -103,6 +103,7 @@ void MaterialGenerator::ProcessGroupLayers(Box* box, Node* node, Value& value)
EAT_BOX(AmbientOcclusion);
EAT_BOX(Opacity);
EAT_BOX(Refraction);
EAT_BOX(DepthOffset);
EAT_BOX(Mask);
EAT_BOX(Emissive);
EAT_BOX(SubsurfaceColor);
@@ -204,6 +205,7 @@ void MaterialGenerator::ProcessGroupLayers(Box* box, Node* node, Value& value)
EAT_BOX(AmbientOcclusion);
EAT_BOX(Opacity);
EAT_BOX(Refraction);
EAT_BOX(DepthOffset);
EAT_BOX(Mask);
EAT_BOX(Emissive);
EAT_BOX(SubsurfaceColor);
@@ -246,12 +248,15 @@ void MaterialGenerator::ProcessGroupLayers(Box* box, Node* node, Value& value)
EAT_BOX(AmbientOcclusion);
EAT_BOX(Opacity);
EAT_BOX(Refraction);
EAT_BOX(DepthOffset);
EAT_BOX(Mask);
EAT_BOX(Emissive);
CHECK_MATERIAL_FEATURE(Emissive, UseEmissive);
CHECK_MATERIAL_FEATURE(Normal, UseNormal);
CHECK_MATERIAL_FEATURE(Mask, UseMask);
CHECK_MATERIAL_FEATURE(Refraction, UseRefraction);
CHECK_MATERIAL_FEATURE(DepthOffset, UseDepthOffset);
break;
}
@@ -331,6 +336,7 @@ void MaterialGenerator::ProcessGroupLayers(Box* box, Node* node, Value& value)
CHECK_MATERIAL_FEATURE(Normal, UseNormal);
CHECK_MATERIAL_FEATURE(Mask, UseMask);
CHECK_MATERIAL_FEATURE(Refraction, UseRefraction);
CHECK_MATERIAL_FEATURE(DepthOffset, UseDepthOffset);
break;
}

View File

@@ -256,6 +256,7 @@ bool MaterialGenerator::Generate(WriteStream& source, MaterialInfo& materialInfo
eatMaterialGraphBox(baseLayer, MaterialGraphBoxes::Roughness);
eatMaterialGraphBox(baseLayer, MaterialGraphBoxes::Opacity);
eatMaterialGraphBox(baseLayer, MaterialGraphBoxes::Refraction);
eatMaterialGraphBox(baseLayer, MaterialGraphBoxes::DepthOffset);
eatMaterialGraphBox(baseLayer, MaterialGraphBoxes::SubsurfaceColor);
eatMaterialGraphBox(baseLayer, MaterialGraphBoxes::Mask);
}

View File

@@ -6,7 +6,6 @@
#include "Engine/Graphics/Materials/MaterialInfo.h"
#include "Engine/Graphics/Materials/MaterialParams.h"
#include "Engine/Content/AssetsContainer.h"
#include "MaterialLayer.h"
#include "Types.h"
@@ -90,6 +89,11 @@ enum class MaterialGraphBoxes
/// </summary>
SubsurfaceColor = 14,
/// <summary>
/// The custom depth offset applied per-pixel.
/// </summary>
DepthOffset = 15,
/// <summary>
/// The amount of input boxes.
/// </summary>

View File

@@ -129,6 +129,7 @@ void MaterialLayer::UpdateFeaturesFlags()
CHECK_BOX_AS_FEATURE(PositionOffset, UsePositionOffset);
CHECK_BOX_AS_FEATURE(WorldDisplacement, UseDisplacement);
CHECK_BOX_AS_FEATURE(Refraction, UseRefraction);
CHECK_BOX_AS_FEATURE(DepthOffset, UseDepthOffset);
#undef CHECK_BOX_AS_FEATURE
}
@@ -179,7 +180,8 @@ MaterialLayer* MaterialLayer::Load(const Guid& id, ReadStream* graphData, const
ADD_BOX(TessellationMultiplier, Float);
ADD_BOX(WorldDisplacement, Float3);
ADD_BOX(SubsurfaceColor, Float3);
static_assert(static_cast<int32>(MaterialGraphBoxes::MAX) == 15, "Invalid amount of boxes added for root node. Please update the code above");
ADD_BOX(DepthOffset, Float);
static_assert(static_cast<int32>(MaterialGraphBoxes::MAX) == 16, "Invalid amount of boxes added for root node. Please update the code above");
ASSERT(layer->Root->Boxes.Count() == static_cast<int32>(MaterialGraphBoxes::MAX));
#if BUILD_DEBUG
// Test for valid pointers after node upgrade
@@ -225,11 +227,12 @@ void MaterialLayer::createRootNode()
INIT_BOX(Normal, Float3);
INIT_BOX(Opacity, Float);
INIT_BOX(Refraction, Float);
INIT_BOX(DepthOffset, Float);
INIT_BOX(PositionOffset, Float3);
INIT_BOX(TessellationMultiplier, Float);
INIT_BOX(WorldDisplacement, Float3);
INIT_BOX(SubsurfaceColor, Float3);
static_assert(static_cast<int32>(MaterialGraphBoxes::MAX) == 15, "Invalid amount of boxes created for root node. Please update the code above");
static_assert(static_cast<int32>(MaterialGraphBoxes::MAX) == 16, "Invalid amount of boxes created for root node. Please update the code above");
#undef INIT_BOX
// Mark as root