Add **Depth Offset to materials**
This commit is contained in:
@@ -27,10 +27,12 @@ MaterialGenerator::MaterialGraphBoxesMapping MaterialGenerator::MaterialGraphBox
|
||||
{ 12, TEXT("TessellationMultiplier"), MaterialTreeType::VertexShader, MaterialValue(VariantType::Float, TEXT("4.0f")) },
|
||||
{ 13, TEXT("WorldDisplacement"), MaterialTreeType::DomainShader, MaterialValue::InitForZero(VariantType::Float3) },
|
||||
{ 14, TEXT("SubsurfaceColor"), MaterialTreeType::PixelShader, MaterialValue::InitForZero(VariantType::Float3) },
|
||||
{ 15, TEXT("DepthOffset"), MaterialTreeType::PixelShader, MaterialValue::InitForZero(VariantType::Float) },
|
||||
};
|
||||
|
||||
const MaterialGenerator::MaterialGraphBoxesMapping& MaterialGenerator::GetMaterialRootNodeBox(MaterialGraphBoxes box)
|
||||
{
|
||||
static_assert(ARRAY_COUNT(MaterialGenerator::MaterialGraphBoxesMappings) == 16, "Invalid amount of boxes added for root node. Please update the code above");
|
||||
return MaterialGraphBoxesMappings[static_cast<int32>(box)];
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user