Add **Depth Offset to materials**
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@@ -103,6 +103,7 @@ void MaterialGenerator::ProcessGroupLayers(Box* box, Node* node, Value& value)
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EAT_BOX(AmbientOcclusion);
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EAT_BOX(Opacity);
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EAT_BOX(Refraction);
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EAT_BOX(DepthOffset);
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EAT_BOX(Mask);
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EAT_BOX(Emissive);
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EAT_BOX(SubsurfaceColor);
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@@ -204,6 +205,7 @@ void MaterialGenerator::ProcessGroupLayers(Box* box, Node* node, Value& value)
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EAT_BOX(AmbientOcclusion);
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EAT_BOX(Opacity);
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EAT_BOX(Refraction);
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EAT_BOX(DepthOffset);
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EAT_BOX(Mask);
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EAT_BOX(Emissive);
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EAT_BOX(SubsurfaceColor);
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@@ -246,12 +248,15 @@ void MaterialGenerator::ProcessGroupLayers(Box* box, Node* node, Value& value)
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EAT_BOX(AmbientOcclusion);
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EAT_BOX(Opacity);
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EAT_BOX(Refraction);
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EAT_BOX(DepthOffset);
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EAT_BOX(Mask);
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EAT_BOX(Emissive);
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CHECK_MATERIAL_FEATURE(Emissive, UseEmissive);
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CHECK_MATERIAL_FEATURE(Normal, UseNormal);
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CHECK_MATERIAL_FEATURE(Mask, UseMask);
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CHECK_MATERIAL_FEATURE(Refraction, UseRefraction);
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CHECK_MATERIAL_FEATURE(DepthOffset, UseDepthOffset);
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break;
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}
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@@ -331,6 +336,7 @@ void MaterialGenerator::ProcessGroupLayers(Box* box, Node* node, Value& value)
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CHECK_MATERIAL_FEATURE(Normal, UseNormal);
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CHECK_MATERIAL_FEATURE(Mask, UseMask);
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CHECK_MATERIAL_FEATURE(Refraction, UseRefraction);
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CHECK_MATERIAL_FEATURE(DepthOffset, UseDepthOffset);
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break;
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}
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