Add **Depth Offset to materials**
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@@ -83,9 +83,10 @@ struct Material
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float Opacity;
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float3 SubsurfaceColor;
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float Refraction;
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float3 WorldDisplacement;
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float Mask;
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float TessellationMultiplier;
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float3 WorldDisplacement;
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float DepthOffset;
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#if USE_CUSTOM_VERTEX_INTERPOLATORS
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float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT];
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#endif
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