Implement INetworkObject::OnNetworkSync and make INetworkObject just virtual

This commit is contained in:
Wiktor Kocielski
2023-05-26 08:19:32 +03:00
parent 90d633fb2d
commit a21abaac84
2 changed files with 20 additions and 7 deletions

View File

@@ -13,22 +13,27 @@ API_INTERFACE(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API INetwork
DECLARE_SCRIPTING_TYPE_MINIMAL(INetworkObject);
public:
/// <summary>
/// Event called when network objects gets spawned.
/// Event called when network object gets spawned.
/// </summary>
API_FUNCTION() virtual void OnNetworkSpawn() = 0;
API_FUNCTION() virtual void OnNetworkSpawn() {};
/// <summary>
/// Event called when network objects gets despawned.
/// Event called when network object gets despawned.
/// </summary>
API_FUNCTION() virtual void OnNetworkDespawn() = 0;
API_FUNCTION() virtual void OnNetworkDespawn() {};
/// <summary>
/// Event called before network object gets replicated (before reading data).
/// </summary>
API_FUNCTION() virtual void OnNetworkSerialize() = 0;
API_FUNCTION() virtual void OnNetworkSerialize() {};
/// <summary>
/// Event called when network objects gets replicated (after reading data).
/// Event called when network object gets replicated (after reading data).
/// </summary>
API_FUNCTION() virtual void OnNetworkDeserialize() = 0;
API_FUNCTION() virtual void OnNetworkDeserialize() {};
/// <summary>
/// Event called when network object gets synced (called only once upon initial sync).
/// </summary>
API_FUNCTION() virtual void OnNetworkSync() {};
};