Fix compilation warnings under Clang 10
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@@ -484,7 +484,7 @@ public:
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/// </summary>
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/// </summary>
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API_PROPERTY() FORCE_INLINE float GetPerInstanceRandom() const
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API_PROPERTY() FORCE_INLINE float GetPerInstanceRandom() const
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{
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{
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return _id.C * (1.0f / MAX_uint32);
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return _id.C * (1.0f / (float)MAX_uint32);
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}
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}
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/// <summary>
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/// <summary>
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@@ -20,7 +20,7 @@ void TerrainChunk::Init(TerrainPatch* patch, uint16 x, uint16 z)
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_yOffset = 0;
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_yOffset = 0;
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_yHeight = 1;
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_yHeight = 1;
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_heightmapUVScaleBias = Vector4(1.0f, 1.0f, _x, _z) * (1.0f / TerrainPatch::CHUNKS_COUNT_EDGE);
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_heightmapUVScaleBias = Vector4(1.0f, 1.0f, _x, _z) * (1.0f / TerrainPatch::CHUNKS_COUNT_EDGE);
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_perInstanceRandom = (_patch->_terrain->_id.C ^ _x ^ _z) * (1.0f / MAX_uint32);
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_perInstanceRandom = (_patch->_terrain->_id.C ^ _x ^ _z) * (1.0f / (float)MAX_uint32);
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OverrideMaterial = nullptr;
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OverrideMaterial = nullptr;
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}
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}
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