Add console logging for VSCode on Mac and Linux inside game projects
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@@ -342,6 +342,8 @@ namespace Flax.Build.Projects.VisualStudioCode
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json.BeginArray("args");
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{
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if (configuration.Platform == TargetPlatform.Linux || configuration.Platform == TargetPlatform.Mac)
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json.AddUnnamedField("-std");
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json.AddUnnamedField("-project");
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json.AddUnnamedField(buildToolWorkspace);
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json.AddUnnamedField("-skipCompile");
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@@ -395,6 +397,8 @@ namespace Flax.Build.Projects.VisualStudioCode
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json.AddField("program", Path.Combine(Globals.EngineRoot, "Binaries", "Editor", editorFolder, configuration.ConfigurationName, "FlaxEditor"));
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json.BeginArray("args");
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{
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if (configuration.Platform == TargetPlatform.Linux || configuration.Platform == TargetPlatform.Mac)
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json.AddUnnamedField("-std");
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json.AddUnnamedField("-project");
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json.AddUnnamedField(buildToolWorkspace);
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json.AddUnnamedField("-skipCompile");
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