Improve env probes rendering if DDGI is enabled
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@@ -569,7 +569,7 @@ void PS_IndirectLighting(Quad_VS2PS input, out float4 output : SV_Target0)
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// Calculate lighting
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float3 diffuseColor = GetDiffuseColor(gBuffer);
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float3 diffuse = Diffuse_Lambert(diffuseColor);
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output = float4(diffuse * irradiance * gBuffer.AO, 1);
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output = float4(diffuse * irradiance * gBuffer.AO, saturate(length(irradiance)));
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}
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#endif
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